{"video": "https://www.youtube.com/watch?v=YZx0_GRtvJk&start=250&end=260", "youtube_link": "{\"label\":\"Runescape Dungeoneering Guide - Doors [HD]\",\"href\":\"https://www.youtube.com/watch?v=YZx0_GRtvJk&start=250&end=260\"}", "musiccaps_caption": "This song has a male vocalist singing a rhythmic vocal riff to the beat of digital drumming followed by the sound of a beep. The percussion is amateur and the vocals are muffled as the audio quality is inferior. The song is slow tempo and the beat is punchy, groovy, buoyant and youthful.", "youtube_published": "2010-10-15T16:30:46Z", "youtube_channel": "adamchrome", "youtube_description": "This video shows the different doors that you can encounter during a dungeon and how to complete them all.\r\n\r\nDoors in dungeoneering are very important in exploring the floor as these are the gateways between rooms. You must know how to bypass all the doors you can be faced with in order to fully explore a dungeon.\r\n\r\nThere are 3 main types of doors:\r\nLocked doors requiring a key to open\r\nGuardian doors protected by the monsters in the room\r\nSkill doors blocked by an obstruction requiring a skill and/or item to bypass\r\n\r\nLocked doors are opened with keys that can be found throughout the dungeon. One player, known as the key holder, should carry all the keys so that it is easy to manage which keys the team has. If a locked door is a very long way away from the starting room and your team doesn't have the correct key, then it is highly advisable for a team member to place a gatestone at the door to avoid time running through the dungeon.\r\n\r\n----------------------------------------\u00ad-----------\r\n\r\nGuardian doors are doors which can't be opened until all monsters in the room have been killed, except for the dinosaurs. When you are clearing a guardian room with your team, there is a certain order that players should kill the monsters, based on their difficulty.\r\n\r\nAs a basic principle, all monsters that can see through the shadow-silk hood should be eliminated first. Even if you don't own a silk hood, other team members will take less damage when they're dead resulting in less food used in the long run.\r\n\r\nMages - Mages should be killed first because of their damaging magic attack and their ability to negate the effects of the shadow-silk hood. Forgotten mages and Necromancers fall under this category.\r\n\r\nShades - Shades and ghosts are highly dangerous due to their highly damaging range and magic attacks.\r\n\r\nDemons and other mages - Lesser, greater and black demons hit quite considerable amounts of damage with magic and melee.\r\n\r\nSpiders - Spiders should be killed after the dangerous mages because of their poisoning ability.\r\n\r\nCreatures - Any of the creatures found such as rats, hobgoblins and animated pickaxes will see any players through the silk hood, so they should be taken out next.\r\n\r\nRangers - Range monsters should be killed after all the monsters who can see through the silk hood. Zombie rangers, skeleton rangers and forgotten rangers all can't see you underneath the shadow-silk hood unless its effect is disabled by a mage.\r\n\r\nMelee fighters - Any remaining monsters that use melee and can't see through the silk-hood, such as forgotten warriors, zombies and skeletons should be killed last. These monsters tend to have very high hits to compensate for their apparent lack of awareness.\r\n\r\nSome players without the shadow-silk hood like to have different priorities for what order the monsters should be killed. The most common of these is to kill rangers straight after mages, due to their high damage capacity. It's entirely up to you and your team as to the order of clearing, but I think this way benefits most players in the long term.\r\n\r\n----------------------------------------\u00ad-----------\r\n\r\nSkill doors require you to bypass the obstruction blocking the doors with your skills and sometimes an item is also required. These doors are all shown in the video but I will clarify here as well.\r\n\r\nSometimes these skill doors will require a level that noone in your team has or levels higher than 99. These doors will only be for bonus rooms, and if you want to, you can use dungeoneering potions to boost your stats to pass these doors (not always possible).\r\n\r\nDisarming the door requires agility and no items.\r\nRepairing the doorframe requires construction and a hammer.\r\nFixing the pulley requires crafting and no items.\r\nPruning the vines requires farming and a knife.\r\nBurning the logs requires firemaking and a tinderbox.\r\nAdding a compound requires herblore and an empty vial.\r\nDispelling the barrier requires magic and no items.\r\nClearing the rocks requires mining and a pickaxe.\r\nExorcising the spirit requires prayer and no items.\r\nImbuing the door with energy requires runecrafting and no items.\r\nRepairing the broken key requires smithing and a hammer.\r\nForcing the bar requires strength and no items.\r\nDismissing the exile requires summoning and no items.\r\nPicking the lock requires thieving and no items.\r\nChopping down the barricade requires woodcutting and a hatchet.\r\n\r\nYou can sometimes fail when trying to bypass obstructions. If you fail this then you will be dealt a significant amount of damage. This can be reduced by using Gatherer.\r\n\r\nThe toolkit obtained from the Smuggler will gives you all of the required tools for these doors so that you won't have to scavenge for these items later on.\r\n\r\nRate and Comment please, all your feedback is much appreciated.\r\n\r\nSubscribe for future Runescape videos.\r\n\r\nRunescape is owned by JaGeX Ltd. This video is made for educational purposes.", "musiccaps_names": "[\"Busy signal\", \"Music\"]", "musiccaps_aspects": "[\"percussions\", \"drum machine\", \"boomy\", \"catchy vocal riff\", \"digital drumming\", \"youthful\", \"buoyant\", \"punchy\", \"bouncy\", \"dance groove\", \"amateur percussionist\", \"male vocalist\", \"slow tempo\", \"pop rap\", \"low audio quality\", \"rap\", \"hip-hop\", \"beep\", \"drum beats\", \"rhythm arrangement\"]", "musiccaps_author": "7", "youtube_id": "YZx0_GRtvJk", "musiccaps_rowid": 3295}