video,youtube_link,musiccaps_caption,youtube_published,youtube_channel,youtube_description,musiccaps_names,musiccaps_aspects,musiccaps_author,youtube_id,musiccaps_rowid https://www.youtube.com/watch?v=JPVRBbdykSw&start=30&end=40,"{""label"":""Mechwarrior 2 Mercenaries 12 Tick Tock"",""href"":""https://www.youtube.com/watch?v=JPVRBbdykSw&start=30&end=40""}",This is an instrumental electronic music piece. It has a high-pitched synth bass playing in a dissonant manner as the lead. The background consists of an ambient synth that is constantly switching between two chords and electronic percussion that keeps on reverberating. The dissonance and the character of the sounds create a very eerie atmosphere that is the perfect fit for a dystopian video-game soundtrack.,2011-04-17T20:55:06Z,phillippi2sgaming,"The Mechwarrior 2 soundtrack is the score to the second installment of Activision's Battletech-based sci-fi strategy/simulation Mechwarrior series. It received near universal praise from game reviewers and has been described as one of the greatest game soundtracks of all time. It is generally considered to be a cult classic of game music.[1][2] The music was stored as standard audio CD tracks allowing the music to be played on a standard Audio CD player. Track one contains the program data and should be skipped. The Soundtrack was composed by Gregory Alper & Jeehun Hwang, who has composed music for numerous PC games. A remix version of the song entitled ""Labrea, Circle of Equals (Trial of Grievance)"" (aka ""Arkam Bridge"") was used later in Civilization II in the Hoover Dam Wonder video. The track listings below reflect the original 1.0 DOS PC-releases of the games. Some variations of the games have the same music while others deviate. For instance, the Titanium version of the original game has the same tracks arranged in a different order, the Titanium version of Ghost Bear's Legacy has five tracks replaced with new material, and the Titanium version of Mercenaries has roughly a minute truncated from the end of most every track; the 1.05 standard DOS/Win95 version of Mercenaries also does this. The PSX release of the original game borrows the heavy metal tracks from Mercenaries.","[""Music"", ""Tick"", ""Synthesizer"", ""Electronica""]","[""electronic"", ""instrumental"", ""synth"", ""bass"", ""electronic percussion"", ""repeated theme"", ""dissonant"", ""eerie"", ""menacing"", ""bizarre"", ""robotic""]",9,JPVRBbdykSw,2002 https://www.youtube.com/watch?v=SkIDF7iNJQE&start=30&end=40,"{""label"":""Make your own dubstep beats fast and easy - Try the software today"",""href"":""https://www.youtube.com/watch?v=SkIDF7iNJQE&start=30&end=40""}","This is a simple dubstep piece. Electronic drums and percussion are played at the rhythmic background at 120 BPM. There is a high-pitched synth and a fuzzy synth bass playing a simple melody. The all-around quality of the sounds are a bit old-fashioned, reminiscing of the early 2000s. The piece has a danceable, trippy feel to it. It could be used in a retro-themed venue.",2013-12-30T09:53:19Z,Nanette Arenivas,"http://tinyurl.com/lruc8hy Make your own dubstep beats fast and easy - Try the software today Today audio fidelity and clarity is more important than ever before, since just about everybody has speakers or a set of headphones with which the difference is clearly noticeable. Artists can't get away with settling for whatever is ""good enough"" anymore, because the only thing good enough now is the absolute best.","[""Music"", ""Techno"", ""Dubstep"", ""Drum machine"", ""Synthesizer"", ""Electronica""]","[""dubstep"", ""electronic drums"", ""electronic percussion"", ""synth bass"", ""sound effects"", ""high-pitched synth"", ""lo-res"", ""mid-tempo"", ""trippy"", ""fuzzy"", ""dance""]",9,SkIDF7iNJQE,2785