video,youtube_link,musiccaps_caption,youtube_published,youtube_channel,youtube_description,musiccaps_names,musiccaps_aspects,musiccaps_author,youtube_id,musiccaps_rowid https://www.youtube.com/watch?v=BKQYrrJVg6g&start=370&end=380,"{""label"":""Abandoned trains. Old abandoned steam engine trains in USA. Abandoned steam locomotives"",""href"":""https://www.youtube.com/watch?v=BKQYrrJVg6g&start=370&end=380""}",The music is purely instrumental and it features an atmospheric vibe. In the beginning two or more flutes are playing melodies which are overlapping because of an added reverb effect. I believe a clarinet can be heard in one instance. Percussion drums are also present and a bell-like sound can be heard in the second half of the music excerpt. I believe the purpose of this music is to create floating vibes.,2015-09-29T20:31:08Z,Abandoned places,"I will show you awesome compilation of old abandoned steam engine trains and locomotives in USA, abandoned on old train trucks. Many of them are dying in the woods. You will see amazing train pictures.","[""Music"", ""Ambient music""]","[""flutes"", ""reverb effect"", ""clarinet"", ""percussion"", ""bell-like sound"", ""atmospheric"", ""instrumental"", ""no voice""]",2,BKQYrrJVg6g,1228 https://www.youtube.com/watch?v=gFxLnprPgv4&start=30&end=40,"{""label"":""The Shatter Heists: #1 Green Harvest - Death Wish LOUD (Payday 2 Mods) midobo, b33croft & Sicarius"",""href"":""https://www.youtube.com/watch?v=gFxLnprPgv4&start=30&end=40""}",The music features a melody being played in unison by a piano and a group of strings. At the same time these two also fill up the music space with harmony. A type of drum that resembles the taiko drum but I think is smaller in size can be heard in the background. In the background a synth pad provides soft harmony.,2016-03-28T15:43:43Z,M0rtifer,"Payday 2 - The Green Harvest Heist is the first custom heist mod from The Shatter Heists and is presented by Last Bullet http://forums.lastbullet.net/ This time we go loud on death wish difficulty. What's different to a normal bank heist? - Sprinting dozers - Walking snipers (no laser sight) - You always have to escape - More cloakers? (not sure about that) Thanks to : midobo: https://www.youtube.com/millionendollarboy b33croft: https://www.youtube.com/b33croft Sicarius: https://www.youtube.com/channel/UCQd4KO8AFTOOJBq7RdjjfMQ for playing with me :) You can't download this mod from lastbullet anymore. Payday 2 Playlists: DW Solo loud https://www.youtube.com/playlist?list=PLZyvx5rsuR8HlP9kWCJTM25q3ve9yKBGr Stealth Murky difficulty https://www.youtube.com/playlist?list=PLZyvx5rsuR8HvNhgiYP4LK77s5i0TonGQ Death Wish loud https://www.youtube.com/playlist?list=PLZyvx5rsuR8G2pxj_Iarxize5gkvhZ2hc Achievements https://www.youtube.com/playlist?list=PLZyvx5rsuR8GMAXZYDUEkZidvxU8BckMN Payday 2 Guides https://www.youtube.com/playlist?list=PLZyvx5rsuR8HeuIEklCzWMRJ0S9rIIFSk Payday 2 Custom Heists https://www.youtube.com/playlist?list=PLZyvx5rsuR8HKYf5KswCu_7Bunb75f1KH Death Wish Solo Stealth https://www.youtube.com/playlist?list=PLZyvx5rsuR8E-NL1F7ik-PGR-AUNXhhkn DW solo stealth with 75 DR: https://www.youtube.com/playlist?list=PLZyvx5rsuR8FTyxTToPqkOmj3v2q6Am11 ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░ Thanks for watching! My links: ● Subscribe: https://www.youtube.com/M0rtifer?sub_confirmation=1 ● Facebook: https://www.facebook.com/M0rtifer ● Twitter: https://twitter.com/_m0rtifer_ ● Steam Group: http://steamcommunity.com/groups/M0rtisHQ ● Join Curse: https://www.unionforgamers.com/apply?referral=zt4m7p3n68o1fl ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░ Production Music courtesy of Epidemic Sound: http://www.epidemicsound.com ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░","[""Theme music"", ""New-age music"", ""Music"", ""Ambient music""]","[""taiko drums"", ""piano"", ""strings"", ""synth pad"", ""instrumental"", ""no voice"", ""orchestra vibes""]",2,gFxLnprPgv4,4020 https://www.youtube.com/watch?v=l5QPXVIxxwk&start=30&end=40,"{""label"":""Laughter in the Dark (2014)"",""href"":""https://www.youtube.com/watch?v=l5QPXVIxxwk&start=30&end=40""}","The music features a piano playing short interventions/melodies. A bass guitar (could be synth too) plays long notes. In the background, but very noticeable, is an electronic sound playing one long note throughout the music excerpt. The overall atmosphere is introspective.",2014-08-27T12:34:46Z,hotelproforma,"Once upon a time there lived in Berlin, Germany, a man called Albinus. He was rich, respectable, happy; one day he abandoned his wife for the sake of a youthful mistress; he loved; was not loved; and his life ended in disaster. Thus begins Vladimir Nabokov’s novel Laughter in the Dark: a grusome yet brilliant story of Albinus. A man who is seduced by his own desire for a young girl and leaves his wife and child. He later loses his sight and deceived by his young lover and best friend. It is a tale of human nature: hate, desire, evil and helplessness. This classic story is told through a series of visual and audio effects. The audience experiences how their own senses are influenced and challenged in combination with the main characters’. Performers: Albinus: Thomas Mørk Rex: Johannes Lilleøre Margot: Clara Fasting Prebensen Direction, concept:Kirsten Dehlholm Manuscript: Mogens Rukov Choreography: Mette Ingvartsen Music, performed live: Nils Frahm Light design: Jesper Kongshaug Sound design: Kristian Hverring Set design: Kirsten Dehlholm, Adalsteinn Stefansson Costume design: Henrik Vibskov Production: Hotel Pro Forma, Republique Co-production: Hotel Pro Forma, Republique, Sirenos Festival, TEART Distribution: Quaternaire Duration: 90 minutes, no intermission About the performance The performance is divided into three acts, three versions of the same story, where our senses are used differently each time. Act 1 The Dark The room is completely blacked out and the audience is wearing headphones. We experience the world as Albinus: with out our sense of sight, desparate and powerless. The dark and the 3D sound through the headphones amplifies the other senses and the meaning of the spoken word. The story is toldbackwards, where the tragic and violent ending opens the performance. Act 2 The Light The room is now seen for the first time: the set is an irreversible machine in constant motion. The room is multiplied by mirrors and shadow-play, creating optical illusions. The movement of the performers amplifies the text and create insecurity. The background for the ending of the story is told via headphones; the performers are brought incredibly close to the audience. A corporeal, sensorial and illusorial presentation. Act 3 The Music A live piano concert completes the piece. Music retells the story. The compositions reflect the fatal finish with an inciting musical sequence. The body thinks twice before the curtain closes. Hotel Pro Forma is supported by the Danish Arts Council’s Committee for the Performing Arts. The performance is supported by Bikubenfonden, Oticonfonden, Toyotafonden, Beckettfonden and the Goethe Institute. MAC Cosmetics and Teater & Lysteknik are performance partners.","[""Music"", ""Ambient music""]","[""piano"", ""electronic sound"", ""bass guitar"", ""introspective""]",2,l5QPXVIxxwk,4374