video,youtube_link,musiccaps_caption,youtube_published,youtube_channel,youtube_description,musiccaps_names,musiccaps_aspects,musiccaps_author,youtube_id,musiccaps_rowid https://www.youtube.com/watch?v=JPVRBbdykSw&start=30&end=40,"{""label"":""Mechwarrior 2 Mercenaries 12 Tick Tock"",""href"":""https://www.youtube.com/watch?v=JPVRBbdykSw&start=30&end=40""}",This is an instrumental electronic music piece. It has a high-pitched synth bass playing in a dissonant manner as the lead. The background consists of an ambient synth that is constantly switching between two chords and electronic percussion that keeps on reverberating. The dissonance and the character of the sounds create a very eerie atmosphere that is the perfect fit for a dystopian video-game soundtrack.,2011-04-17T20:55:06Z,phillippi2sgaming,"The Mechwarrior 2 soundtrack is the score to the second installment of Activision's Battletech-based sci-fi strategy/simulation Mechwarrior series. It received near universal praise from game reviewers and has been described as one of the greatest game soundtracks of all time. It is generally considered to be a cult classic of game music.[1][2] The music was stored as standard audio CD tracks allowing the music to be played on a standard Audio CD player. Track one contains the program data and should be skipped. The Soundtrack was composed by Gregory Alper & Jeehun Hwang, who has composed music for numerous PC games. A remix version of the song entitled ""Labrea, Circle of Equals (Trial of Grievance)"" (aka ""Arkam Bridge"") was used later in Civilization II in the Hoover Dam Wonder video. The track listings below reflect the original 1.0 DOS PC-releases of the games. Some variations of the games have the same music while others deviate. For instance, the Titanium version of the original game has the same tracks arranged in a different order, the Titanium version of Ghost Bear's Legacy has five tracks replaced with new material, and the Titanium version of Mercenaries has roughly a minute truncated from the end of most every track; the 1.05 standard DOS/Win95 version of Mercenaries also does this. The PSX release of the original game borrows the heavy metal tracks from Mercenaries.","[""Music"", ""Tick"", ""Synthesizer"", ""Electronica""]","[""electronic"", ""instrumental"", ""synth"", ""bass"", ""electronic percussion"", ""repeated theme"", ""dissonant"", ""eerie"", ""menacing"", ""bizarre"", ""robotic""]",9,JPVRBbdykSw,2002 https://www.youtube.com/watch?v=d1VB1vA-UsI&start=220&end=230,"{""label"":""Electronically Modified Didgeridoo Kyle Evans"",""href"":""https://www.youtube.com/watch?v=d1VB1vA-UsI&start=220&end=230""}",This piece contains a modified didgeridoo sound. Sound effects were made to create an atmosphere that is unnatural and ominous. This sound could be used in an outer space dystopian sci-fi movie. It could also be used in a video game that involves robots/automated mechanisms.,2009-11-05T08:24:51Z,Kyle Evans,"Electronically Modified Didgeridoo Kyle Evans www.kyleellisevans.com/ I created this instrument to experiment in the combination of the organic sound qualities of a didgeridoo with the advanced signal processing capabilities of modern computer programming and sound synthesis. This custom built didgeridoo features externally mounted modules that allow the performer to process and manipulate the sound of the instrument in real time. All control data is transmitted wirelessly via blue tooth and is controlling several audio processes created in a custom-built software environment. If you have any questions about the instrument please feel free to ask.","[""Didgeridoo"", ""Music"", ""Musical instrument""]","[""didgeridoo"", ""instrumental"", ""sound effects"", ""ominous"", ""robotic"", ""electronic""]",9,d1VB1vA-UsI,3756 https://www.youtube.com/watch?v=uDqVzJtaxOc&start=20&end=30,"{""label"":""Snazzy FX Wow and Flutter Eurorack. Sine wave."",""href"":""https://www.youtube.com/watch?v=uDqVzJtaxOc&start=20&end=30""}",This is a sound effect showcase recording. A bunch of different effects are applied to what is sounding similar to a sine wave. The sounds are robotic and bizarre. Certain parts of the recording can be lifted from the recording to be used as FX samples.,2013-04-11T19:43:58Z,opsysbug,Sinewave from Bubblesound VcoB into NEW Snazzy FX Wow and Flutter. Many possibilities!,"[""Music"", ""Musical instrument"", ""Synthesizer""]","[""sound effects"", ""synth"", ""instrumental"", ""medium-to-high range"", ""wow"", ""flutter"", ""bizarre"", ""robotic""]",9,uDqVzJtaxOc,5100 https://www.youtube.com/watch?v=zzNdwF40ID8&start=70&end=80,"{""label"":""How to Make a Shark Jaw Bone (Paracord) Bracelet by TIAT"",""href"":""https://www.youtube.com/watch?v=zzNdwF40ID8&start=70&end=80""}",This is a glitch music piece. There is a synth sound rising in pitch that resembles a triangle wave. There are granular synth samples being played randomly. A virtual percussive low-to-mid bell sound is playing a melody that resembles a marimba. There is an eerie feeling of flow. This piece could be used in the soundtracks of dystopian sci-fi movies. It could also be used in exploration sequences of video games.,2011-09-03T23:10:58Z,TyingItAllTogether,"Purchase Paracord As Seen In This Video Here: https://amzn.to/3yGWTSU [Instructional Book] Paracord Fusion Ties Volume 1: https://amzn.to/2VR8Arl The Shark Jaw Bone (SJB) is an innovative application of alternating overhand knots. With a pattern akin to the conveyor belt of teeth seen along the jaw bones of sharks (thus the ties name), the bar makes an awesome bracelet or decorative strap. And the tie is reversible! Both sides of the piece look just as clean and stylish as the other.","[""Music"", ""Sonar""]","[""glitch"", ""noise"", ""instrumental"", ""electronic"", ""synth"", ""granular"", ""bells"", ""flow"", ""rising-and-falling"", ""eerie"", ""uneasy"", ""robotic"", ""analog sounding""]",9,zzNdwF40ID8,5521