musiccaps
3 rows where audioset_names contains "Whale vocalization" and author_id = 4
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Suggested facets: audioset_ids
ytid ▼ | url | caption | aspect_list | audioset_names | author_id | start_s | end_s | is_balanced_subset | is_audioset_eval | audioset_ids |
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GcOOmVSM8Uw | The low quality recording features, in the first half of the loop, a mono and noisy recording of a punk live performance with some crowd cheering noises. It sounds energetic and the recording suddenly fades out, transitioning into the second part of the loop which features a side synth pad that sounds suspenseful. | ["low quality", "mono", "noisy", "crowd cheering", "fade out", "wide synth pad", "suspenseful", "energetic", "punk", "live performance"] | ["Whale vocalization", "Music", "Rock music", "Speech"] | 4 | 110 | 120 | 0 | 0 | ["/m/032n05", "/m/04rlf", "/m/06by7", "/m/09x0r"] | |
KkW6ZkmAlEw | The low quality recording features a weird arrangement of low growly sounds, alarm sound effects and wide synth pad progression. It sounds weird and spacey, almost like outer space communication. | ["low quality", "spacey", "low growly sounds", "alarm sound effects", "wide synth pads", "weird", "outer space"] | ["Whale vocalization", "Music"] | 4 | 300 | 310 | 0 | 1 | ["/m/032n05", "/m/04rlf"] | |
rNKJXwMz9XQ | The jingle features a dolphin and deep water sound effects, followed by fading out strings and tinny shimmering bells. At the very end of the loop, there is a snippet of acoustic rhythm guitar and kick hits. The Sound effects are moving left-right throughout the stereo image. It sounds like something to use as an intro. | ["fading out strings", "wide deep water sound effect", "tinny shimmering bells", "jingle", "dolphin sound effect", "acoustic rhythm guitar", "punchy kick"] | ["Whale vocalization", "Music"] | 4 | 10 | 20 | 0 | 1 | ["/m/032n05", "/m/04rlf"] |
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CREATE TABLE [musiccaps] ( [ytid] TEXT PRIMARY KEY, [url] TEXT, [caption] TEXT, [aspect_list] TEXT, [audioset_names] TEXT, [author_id] TEXT, [start_s] TEXT, [end_s] TEXT, [is_balanced_subset] INTEGER, [is_audioset_eval] INTEGER, [audioset_ids] TEXT );