musiccaps
3 rows where audioset_names contains "Boom" and author_id = 4
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ytid ▼ | url | caption | aspect_list | audioset_names | author_id | start_s | end_s | is_balanced_subset | is_audioset_eval | audioset_ids |
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DYpjbiyPUho | The low quality recording features an explosion and glass shattering sound effects, while sustained accordion melody, muted plucked strings melody, bouncy snare, snappy rimshots, shimmering hi hats and "4 on the floor" kick pattern are playing in the background. The Drums are mostly panned to the left channel of the stereo image, which is making it unbalanced, although it sounds fun and happy. | ["explosion sound effect", "glass shattering sound effect", "sustained accordion melody", "fun", "happy", "muted plucked strings melody", "bouncy snare", "snappy rimshots", "shimmering hi hats", "\"4 on the floor\" kick pattern", "unbalanced stereo", "low qaulity"] | ["Music", "Boom"] | 4 | 200 | 210 | 0 | 1 | ["/m/04rlf", "/m/07qqyl4"] | |
H_5wh4aMQe0 | The low quality recording features a groovy orchestra percussions, sustained strings melody and shimmering hi hats. In the second half of the loop, there is a wind sound effect, followed by loud metallic impact. It sounds glorious, epic, uplifting and like a sync sound for a video game. | ["low quality", "uplifting", "sustained strings melody", "groovy orchestra percussions", "shimmering hi hats", "loud metallic impact", "plucked harp melody", "wind sound effect", "glorious", "epic"] | ["Music", "Boom"] | 4 | 270 | 280 | 0 | 1 | ["/m/04rlf", "/m/07qqyl4"] | |
RiqtelZs_2I | The low quality recording features Muffled drum roll followed by a widely spread explosion sound effect. The recording is noisy and it sounds scary. | ["low quality", "muffled drum roll", "loud wide explosion sound effect", "scary"] | ["Drum", "Music", "Musical instrument", "Boom", "Percussion"] | 4 | 510 | 520 | 0 | 1 | ["/m/026t6", "/m/04rlf", "/m/04szw", "/m/07qqyl4", "/m/0l14md"] |
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CREATE TABLE [musiccaps] ( [ytid] TEXT PRIMARY KEY, [url] TEXT, [caption] TEXT, [aspect_list] TEXT, [audioset_names] TEXT, [author_id] TEXT, [start_s] TEXT, [end_s] TEXT, [is_balanced_subset] INTEGER, [is_audioset_eval] INTEGER, [audioset_ids] TEXT );