musiccaps
2 rows where audioset_ids = "["/m/026z9", "/m/04rlf", "/m/07s72n", "/m/08cyft", "/m/0ggx5q"]" and audioset_names contains "Disco"
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ytid ▼ | url | caption | aspect_list | audioset_names | author_id | start_s | end_s | is_balanced_subset | is_audioset_eval | audioset_ids |
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ITg9o6Gwsbo | This music is an electronic instrumental. The tempo is fast with synthesiser arrangements, electronic beats , Dj mixer and a repetitive vocal riff. The music is incessant, psychedelic, hypnotic, trippy and trance like with a dance groove. This music is Techno Pop/EDM. | ["instrumental", "fast tempo", "electronic music", "house music", "progressive trance", "repetitive beats", "high energy", "tech trance", "ambient music", "hardcore", "psytrance", "edm", "electronica", "techno", "techno pop", "trippy", "trance droning", "dance pop", "psychedelic", "vocal riff", "dance music", "club music", "dj", "dj mixer", "digital drumming", "synthesiser arrangement", "hypnotic", "trance music", "trippy", "youthful"] | ["Disco", "Music", "Dubstep", "Electronic dance music", "Dance music"] | 7 | 30 | 40 | 0 | 0 | ["/m/026z9", "/m/04rlf", "/m/07s72n", "/m/08cyft", "/m/0ggx5q"] | |
RQbNC1J4Jfk | This song is full of reverb and delay in the beginning. A riser effect is rising up to break into the next part of the song. Then a digital drum with kick and snare comes in along with a monotone bassline. A synthesizer is playing a rhythmic, very simple and monotone melody on top. The sound-elements are all panning from left to right with a ping pong delay. | ["techno", "riser", "sound-effects", "electronic drums", "digital bass", "monoton", "synthesizer sound", "uptempo"] | ["Disco", "Music", "Dubstep", "Electronic dance music", "Dance music"] | 6 | 30 | 40 | 0 | 1 | ["/m/026z9", "/m/04rlf", "/m/07s72n", "/m/08cyft", "/m/0ggx5q"] |
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CREATE TABLE [musiccaps] ( [ytid] TEXT PRIMARY KEY, [url] TEXT, [caption] TEXT, [aspect_list] TEXT, [audioset_names] TEXT, [author_id] TEXT, [start_s] TEXT, [end_s] TEXT, [is_balanced_subset] INTEGER, [is_audioset_eval] INTEGER, [audioset_ids] TEXT );