musiccaps
6 rows where aspect_list contains "video game theme" and end_s = 40
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ytid ▼ | url | caption | aspect_list | audioset_names | author_id | start_s | end_s | is_balanced_subset | is_audioset_eval | audioset_ids |
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-o0ZtQIkM60 | This is a video game theme. There is a cinematic string sound playing the melody while the wind sound effect implies there is a snowstorm. A male choir starts singing alongside orchestral percussive elements. There is an epic atmosphere. This piece could fit well in the soundtrack of a thriller video game where there is a face-off about to happen. | ["video game theme", "cinematic strings", "wind sound effect", "male choir", "percussion", "epic", "dramatic", "tension"] | ["Music", "Scary music"] | 9 | 30 | 40 | 0 | 0 | ["/m/04rlf", "/t/dd00037"] | |
11fNNN95_og | This is an analog sounding video game theme. The melodic structure consists of a keyboard, a synth brass and a synth strings sound. The atmosphere is action-filled and ominous. There is an arcade feel to it. This piece could be used in the soundtrack of an action video game. | ["video game theme", "no singer", "instrumental", "analog sounding", "keyboard", "synth brass", "synth strings", "action-filled", "ominous", "arcade"] | ["Music", "Angry music"] | 9 | 30 | 40 | 0 | 0 | ["/m/04rlf", "/t/dd00036"] | |
9QYo50tFm6w | This is a video game theme that is in the style of a kids song. The main melody is being played by a vibraphone while a glockenspiel can be heard adding texture. There is a medium-to-high pitch synth string sound that joins them later on. In the background, there are sleigh bells and a wind effect to imply a winter aura. The atmosphere is playful. The piece could be included in the soundtrack of a kids cartoon or a video game. | ["video game theme", "kids song", "no singer", "instrumental", "vibraphone", "glockenspiel", "synth strings", "sleigh bells", "wind effect", "festive", "cheerful", "playful"] | ["Music", "Soundtrack music", "Happy music"] | 9 | 30 | 40 | 0 | 0 | ["/m/04rlf", "/m/0l14gg", "/t/dd00031"] | |
GiTmjE7az74 | This is a video game theme cover. The theme belongs to the Super Mario franchise. The main theme is being played on an analog sounding small keyboard. There is an added rhythmic background of beatboxing in this version. The atmosphere is playful. This piece could be used in the background of arcade gaming social media content. | ["video game theme", "no singer", "instrumental", "analog sounding", "small keyboard", "beatboxing", "playful", "cheerful", "groovy"] | ["Beatboxing", "Music", "Soundtrack music"] | 9 | 30 | 40 | 0 | 1 | ["/m/02cz_7", "/m/04rlf", "/m/0l14gg"] | |
P8nK4i8XscM | This is the comedic mashup used as a video game theme. There is a synth and an electronic drum beat playing the theme of "I'm a Barbie Girl". There is a male vocal and a female vocal singing in an automated fashion in the English language but with a German accent. They are singing the same tune as "I'm a Barbie Girl" but with different lyrics. There is an 8-bit sound effect related to the game. There is a sarcastic atmosphere in the piece, but it is also a bit bizarre in nature. | ["video game theme", "mashup", "male vocal", "female vocal", "automation-like singing", "synth", "electronic drums", "sound effects", "funny", "comedic", "sarcastic", "bizarre"] | ["Music", "Rhythm and blues", "Zing"] | 9 | 30 | 40 | 1 | 1 | ["/m/04rlf", "/m/06j6l", "/m/07p78v5"] | |
WkkhcwXpYy4 | This is a video game theme played in a music game. There is a keyboard playing the main tune. The bass guitar is playing a repetitive and simple bass line. Samples could be lifted from the piece to use in beat-making. | ["video game theme", "keyboard", "bass guitar", "simple bass line", "analog sounding", "generic", "monotonous", "repeated theme"] | ["Music", "Theremin"] | 9 | 30 | 40 | 0 | 1 | ["/m/04rlf", "/m/07kc_"] |
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CREATE TABLE [musiccaps] ( [ytid] TEXT PRIMARY KEY, [url] TEXT, [caption] TEXT, [aspect_list] TEXT, [audioset_names] TEXT, [author_id] TEXT, [start_s] TEXT, [end_s] TEXT, [is_balanced_subset] INTEGER, [is_audioset_eval] INTEGER, [audioset_ids] TEXT );