musiccaps
6 rows where aspect_list contains "timpani" and audioset_ids contains "/t/dd00037"
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ytid ▼ | url | caption | aspect_list | audioset_names | author_id | start_s | end_s | is_balanced_subset | is_audioset_eval | audioset_ids |
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1KmsVHx7E2c | This is a movie music piece. The music starts playing with a film reel effect. A strings section with cinematic characteristics are playing a dramatic tune while percussive elements resembling a timpani and a big cymbal are playing accentuated hits to put emphasis on this feeling. The atmosphere is epic. There is the aura of a story about to be told in this piece. It could be used in the soundtrack of a documentary, an action or a thriller movie. It could also be used in the soundtrack of a thriller video game. | ["documentary music", "movie music", "film reel", "cinematic strings", "timpani", "cymbal", "epic", "dramatic", "thrilling", "story-telling mood"] | ["Music", "Scary music"] | 9 | 0 | 10 | 0 | 1 | ["/m/04rlf", "/t/dd00037"] | |
1bSP4wLfMpA | A cello section is playing a short stroke melody with the bow while other strings, probably violins are playing a one note drone in a high key. Timpani hits and rolls are adding depth to the musical scenario. In the background you can hear sound effects opening up the soundscape for a deeper male voice screaming/crying along to a chainsaw sound. This song may be playing in a movie scene where someone is getting tortured. | ["cinematic", "sound effects", "chainsaw", "male deep voice screaming/crying", "timpani", "string section", "cruel sounding", "slow tempo"] | ["Music", "Scary music"] | 6 | 0 | 10 | 0 | 1 | ["/m/04rlf", "/t/dd00037"] | |
4HhJneiP-hY | There is an orchestra composed of the winds section and the timpani playing a dramatic tune with a rising melody. Afterwards, a thunder sound effect can be heard. Sounds from this piece can be sampled for use in advertisement jingles or in beat-making. | ["orchestra", "winds section", "timpani", "rising pattern", "dramatic", "sound effects", "thunder"] | ["Music", "Scary music"] | 9 | 0 | 10 | 0 | 0 | ["/m/04rlf", "/t/dd00037"] | |
DgVpK6r7JT4 | This is an excerpt from a dubbed anime. There is a male voice speaking in a funny manner. Then, a dramatic orchestra piece starts playing to imply something is about to happen. The brass section and the timpani are playing a rising pattern until a sneeze and hissing sounds can be heard. There is a peculiar feel to this track. Parts of it could be sampled for use in beat-making. | ["anime", "male voice", "funny speaking", "sneeze", "hissing sounds", "orchestra piece", "brass section", "timpani", "rising pattern", "dramatic", "peculiar"] | ["Music", "Speech", "Scary music"] | 9 | 280 | 290 | 0 | 0 | ["/m/04rlf", "/m/09x0r", "/t/dd00037"] | |
FzG8ZQAhKrE | A string section is playing tritones and dissonant notes to create tension. Then a synth pad takes over together with a digital choir sound playing a drone sound while strong and loud timpani hits are creating a shocking atmosphere along with some fast paced percussion. This song may be playing in a dark, dramatic and chasing movie-scene. | ["cinematic", "tense", "fast paced", "timpani", "percussive sounds", "synth pads", "digital choir"] | ["Theme music", "Music", "Exciting music", "Scary music"] | 6 | 30 | 40 | 0 | 1 | ["/m/02cjck", "/m/04rlf", "/t/dd00035", "/t/dd00037"] | |
Hdko95EitpI | This is an orchestral piece from a video game soundtrack. The brass and the strings sections are playing an ominous sounding tune. There is a timpani being played with a crescendo pattern. The atmosphere is grim. This piece could be added to the soundtrack of thrilling movies and video games. | ["video game soundtrack", "no singer", "instrumental", "brass", "strings", "timpani", "ominous", "tension", "grim"] | ["Music", "Pulse", "Soundtrack music", "Scary music"] | 9 | 40 | 50 | 0 | 0 | ["/m/04rlf", "/m/07pt_g0", "/m/0l14gg", "/t/dd00037"] |
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CREATE TABLE [musiccaps] ( [ytid] TEXT PRIMARY KEY, [url] TEXT, [caption] TEXT, [aspect_list] TEXT, [audioset_names] TEXT, [author_id] TEXT, [start_s] TEXT, [end_s] TEXT, [is_balanced_subset] INTEGER, [is_audioset_eval] INTEGER, [audioset_ids] TEXT );