musiccaps
4 rows where aspect_list contains "scary" and author_id = 5
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ytid ▼ | url | caption | aspect_list | audioset_names | author_id | start_s | end_s | is_balanced_subset | is_audioset_eval | audioset_ids |
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50QEapyTPD4 | The track is a video game soundtrack. A scary sounding synth sustains a dissonant chord that indicates danger. What seems to be an infant is sampled, the sound has reverb and distortion. There's a tension atmosphere.The overall vibe of the track is dark. | ["cinematic", "video game", "scary", "sound effects", "dark synth", "reverb vocal sample", "no vocals", "danger", "darl"] | ["Music", "Sigh", "Inside, large room or hall"] | 5 | 480 | 490 | 0 | 1 | ["/m/04rlf", "/m/07plz5l", "/t/dd00126"] | |
Cchf2QH63bI | The track features a scary and confused atmosphere. A female singer with a grating voice screams incomprehensive vocals. A piano accompanies the vocals. The track is simple but has a strong presence. | ["female singer", "screaming vocals", "piano chords", "scary", "dark", "grating female vocals", "confusion"] | ["Singing", "Yodeling", "Music"] | 5 | 130 | 140 | 1 | 1 | ["/m/015lz1", "/m/01swy6", "/m/04rlf"] | |
GAohd8KvONo | This is an ambience track that features a burning flame sound effect. The atmosphere is scary and horror-like. You could hear this track as a background on a halloween event. | ["scary", "ambience", "background sfx", "burning flame", "horror"] | ["Music", "Trickle, dribble", "Scary music"] | 5 | 30 | 40 | 0 | 1 | ["/m/04rlf", "/m/07pqc89", "/t/dd00037"] | |
Qa-Qs9CtOOw | The track features a scary and cinematic atmosphere. Doom-like sounds play a progression that evokes a horror feeling. The instrumental is simple and almost abstract. | ["dark", "instrumental", "doom", "synth", "scary", "birds", "ambience", "sfx", "cinematic"] | ["Music", "Scary music"] | 5 | 30 | 40 | 0 | 1 | ["/m/04rlf", "/t/dd00037"] |
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CREATE TABLE [musiccaps] ( [ytid] TEXT PRIMARY KEY, [url] TEXT, [caption] TEXT, [aspect_list] TEXT, [audioset_names] TEXT, [author_id] TEXT, [start_s] TEXT, [end_s] TEXT, [is_balanced_subset] INTEGER, [is_audioset_eval] INTEGER, [audioset_ids] TEXT );