musiccaps
2 rows where aspect_list contains "programmed percussion", aspect_list contains "slow tempo" and aspect_list contains "synth sounds"
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ytid ▼ | url | caption | aspect_list | audioset_names | author_id | start_s | end_s | is_balanced_subset | is_audioset_eval | audioset_ids |
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OyRtTtTSXuM | This song starts with a descending phrase played on a synth. This is followed by an ascending phrase on another synth. This is accompanied by simple programmed percussion playing the hi-hat on the first two counts and the fourth count of each bar. The snare is played on the third count of each bar. After four bars, the percussion plays a roll and the bass plays one note two times. The synth sounds in the background get louder when the roll is played. There are no voices in this song. This song can be played in a night club. | ["dubstep song", "synth sounds", "programmed percussion", "hand claps", "booming bass", "no voice", "instrumental", "slow tempo"] | ["Music", "Musical instrument", "Dubstep", "Drum machine", "Hip hop music", "Electronica"] | 0 | 30 | 40 | 0 | 0 | ["/m/04rlf", "/m/04szw", "/m/07s72n", "/m/0cfdd", "/m/0glt670", "/m/0m0jc"] | |
gjJWbtCShqo | This slow rock song starts off with a male voice that pauses after one word. This is accompanied by percussion playing a marching beat. Synth strings play chords in the background. Bass notes follow the root notes of the chords. After the voice pauses, a repetitive melody is played on the synth and the chords change on the other instruments. The percussion continues to play the marching beat. This song can be played in a war scene in a movie. | ["slow rock song", "male voice", "synth sounds", "marching beat", "programmed percussion", "slow tempo", "melancholic mood", "repetitive melody"] | ["Music", "Clatter"] | 0 | 30 | 40 | 1 | 1 | ["/m/04rlf", "/m/07qmpdm"] |
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CREATE TABLE [musiccaps] ( [ytid] TEXT PRIMARY KEY, [url] TEXT, [caption] TEXT, [aspect_list] TEXT, [audioset_names] TEXT, [author_id] TEXT, [start_s] TEXT, [end_s] TEXT, [is_balanced_subset] INTEGER, [is_audioset_eval] INTEGER, [audioset_ids] TEXT );