musiccaps
2 rows where aspect_list contains "passionate" and audioset_ids contains "/m/07szfh9"
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ytid ▼ | url | caption | aspect_list | audioset_names | author_id | start_s | end_s | is_balanced_subset | is_audioset_eval | audioset_ids |
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P5uIpVLEpm4 | This music is instrumental. The tempo is fast with an electric guitar riff playing a cover of a popular melody. The music is intense, loud, passionate, violent, aggressive and thunderous. This music is heavy metal/ death metal. | ["instrumental", "fast tempo", "electric guitar", "rock", "hard rock", "metal", "heavy metalloud feed back", "amplified", "sonic power", "intense", "passionate", "loud feedback", "heavy metal", "death metal", "aggressive", "passionate", "stringed instrument"] | ["Bass guitar", "Guitar", "Music", "Musical instrument", "Cacophony", "Plucked string instrument", "Outside, urban or manmade"] | 7 | 160 | 170 | 0 | 0 | ["/m/018vs", "/m/0342h", "/m/04rlf", "/m/04szw", "/m/07szfh9", "/m/0fx80y", "/t/dd00128"] | |
nT_R3O0OK6U | The song is an instrumental. The tempo is medium fast with a percussive bass line, super fast metal drumming with cymbal crashes and fast drum rolls and a distorted guitar playing a virtuoso lead. The song is energetic and animated. The song has poor audio quality. | ["instrumental music", "metal music", "poor audio quality", "energetic", "passionate", "building tension", "warriors fight", "dragon quest", "dangerous journey", "valour and pride", "groovy music", "intense battle", "medium fast tempo", "arcade game soundtrack", "suoerfats drumming rhythm", "distortion guitar playing lead", "percussive bass line", "virtuoso guitar lead", "spirited", "cymbal crashes", "drum rolls", "game play", "video games", "retro game tracks"] | ["Heavy metal", "Music", "Cacophony"] | 1 | 190 | 200 | 0 | 1 | ["/m/03lty", "/m/04rlf", "/m/07szfh9"] |
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CREATE TABLE [musiccaps] ( [ytid] TEXT PRIMARY KEY, [url] TEXT, [caption] TEXT, [aspect_list] TEXT, [audioset_names] TEXT, [author_id] TEXT, [start_s] TEXT, [end_s] TEXT, [is_balanced_subset] INTEGER, [is_audioset_eval] INTEGER, [audioset_ids] TEXT );