musiccaps
3 rows where aspect_list contains "no voices" and audioset_ids contains "/m/011k_j"
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ytid ▼ | url | caption | aspect_list | audioset_names | author_id | start_s | end_s | is_balanced_subset | is_audioset_eval | audioset_ids |
---|---|---|---|---|---|---|---|---|---|---|
9Y8NR6nDxjk | This audio clip features the sound of pages being turned. The percussion is played at regular intervals. In the background, synth sounds are heard playing a soft melody. This sound is from a PC or mobile game. | ["game sounds", "sound of turning pages", "percussion", "synth sounds", "no voices", "instrumental"] | ["Timpani", "Music"] | 0 | 460 | 470 | 0 | 1 | ["/m/011k_j", "/m/04rlf"] | |
DueNcVFHI0k | This amateur recording clip features a snare drum playing a continuous roll. It is like a marching beat. It sounds like a roll made before an important announcement in a kingdom. This is an instrumental clip. There are no voices in this clip. There are no other instruments in this clip. | ["amateur recording", "snare drum", "marching beat", "no other instruments", "snare roll", "instrumental", "no voices"] | ["Timpani", "Percussion"] | 0 | 20 | 30 | 0 | 0 | ["/m/011k_j", "/m/0l14md"] | |
Js_3Aa214xY | This game music is an orchestral song with no lyrics. It starts off with low pitched instruments playing an eerie melody. A percussion instrument plays in the background. After the first four counts, a hissing sound is played. This song has no voices. This is a slow tempo song. It can be used in the game lobby of a game involving wizards. | ["game lobby music", "orchestra music", "no voices", "instrumental", "slow tempo", "hissing sound", "string section", "eerie music", "percussion"] | ["Timpani", "Theme music", "Music", "Scary music"] | 0 | 30 | 40 | 0 | 1 | ["/m/011k_j", "/m/02cjck", "/m/04rlf", "/t/dd00037"] |
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CREATE TABLE [musiccaps] ( [ytid] TEXT PRIMARY KEY, [url] TEXT, [caption] TEXT, [aspect_list] TEXT, [audioset_names] TEXT, [author_id] TEXT, [start_s] TEXT, [end_s] TEXT, [is_balanced_subset] INTEGER, [is_audioset_eval] INTEGER, [audioset_ids] TEXT );