musiccaps
2 rows where aspect_list contains "mashup" and is_balanced_subset = 1
This data as json, CSV (advanced)
Suggested facets: audioset_ids (array)
ytid ▼ | url | caption | aspect_list | audioset_names | author_id | start_s | end_s | is_balanced_subset | is_audioset_eval | audioset_ids |
---|---|---|---|---|---|---|---|---|---|---|
KDzy3ZL626U | This is the opening jingle of a TV show that is in the style of a mashup. There is a male voice speaking and then burping. There is a melodic pad playing at random occasions. A female vocalist can be heard singing with a keyboard melody and an electronic drum beat very briefly. Then the male voice and the pad returns. There is a chaotic atmosphere. Separate samples from this piece could be used in both beat-making and DJ sets/remixes. | ["mashup", "jingle", "pad", "male voice", "burping", "female vocal", "keyboard", "electronic drums", "chaotic", "disorderly", "random"] | ["Music", "Cacophony"] | 9 | 11 | 21 | 1 | 1 | ["/m/04rlf", "/m/07szfh9"] | |
P8nK4i8XscM | This is the comedic mashup used as a video game theme. There is a synth and an electronic drum beat playing the theme of "I'm a Barbie Girl". There is a male vocal and a female vocal singing in an automated fashion in the English language but with a German accent. They are singing the same tune as "I'm a Barbie Girl" but with different lyrics. There is an 8-bit sound effect related to the game. There is a sarcastic atmosphere in the piece, but it is also a bit bizarre in nature. | ["video game theme", "mashup", "male vocal", "female vocal", "automation-like singing", "synth", "electronic drums", "sound effects", "funny", "comedic", "sarcastic", "bizarre"] | ["Music", "Rhythm and blues", "Zing"] | 9 | 30 | 40 | 1 | 1 | ["/m/04rlf", "/m/06j6l", "/m/07p78v5"] |
Advanced export
JSON shape: default, array, newline-delimited, object
CREATE TABLE [musiccaps] ( [ytid] TEXT PRIMARY KEY, [url] TEXT, [caption] TEXT, [aspect_list] TEXT, [audioset_names] TEXT, [author_id] TEXT, [start_s] TEXT, [end_s] TEXT, [is_balanced_subset] INTEGER, [is_audioset_eval] INTEGER, [audioset_ids] TEXT );