musiccaps
2 rows where aspect_list contains "loud" and audioset_ids contains "/m/0l14qv"
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ytid ▼ | url | caption | aspect_list | audioset_names | author_id | start_s | end_s | is_balanced_subset | is_audioset_eval | audioset_ids |
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E4a3s8NRqUM | This music is instrumental. The tempo is fast with a rapid electronic harmony and vigorous digital drum rhythm in the background with turntable arrangement. The harmony is syncopated, repetitive, insistent, psychedelic, trance, trippy and groovy. It is energetic, youthful, contemporary, groovy, vigorous and animated. | ["instrumental", "fast tempo", "electronic music", "syncopated harmony", "repetitive", "insistent", "emphatic", "youthful", "energetic", "enthusiastic", "vibrant", "phonograph record", "high torque", "phono output", "loud", "turn table", "dj", "dj mixer", "club music", "trance", "psychedelic music", "trippy", "youthful", "vinyl records", "digital music", "dance clubs"] | ["Scratching (performance technique)", "Sampler", "Music", "Scratch", "Synthesizer"] | 7 | 70 | 80 | 0 | 1 | ["/m/01hgjl", "/m/01v1d8", "/m/04rlf", "/m/07qb_dv", "/m/0l14qv"] | |
Uvn7waPvseo | This is an instrument showcase jam. It is an electronic music piece played on a drum machine. There is a booming electronic drum beat in the rhythmic background. There is a medium-to-high pitch melodic pad repeating the same tune. The sound of the piece is crisp and loud. This piece could be used in the soundtrack of a fast-paced video game in the arcade genre. It could also be playing in the background during breaks at a sports venue. | ["jam", "electronic", "instrumental", "drum machine", "melodic", "repeated theme", "medium-to-high pitch pad", "electronic drums", "dance", "booming", "loud", "crisp"] | ["Computer keyboard", "Music", "Musical instrument", "Drum machine", "Synthesizer"] | 9 | 30 | 40 | 0 | 1 | ["/m/01m2v", "/m/04rlf", "/m/04szw", "/m/0cfdd", "/m/0l14qv"] |
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CREATE TABLE [musiccaps] ( [ytid] TEXT PRIMARY KEY, [url] TEXT, [caption] TEXT, [aspect_list] TEXT, [audioset_names] TEXT, [author_id] TEXT, [start_s] TEXT, [end_s] TEXT, [is_balanced_subset] INTEGER, [is_audioset_eval] INTEGER, [audioset_ids] TEXT );