musiccaps
3 rows where aspect_list contains "instrumental" and audioset_ids contains "/m/07rrh0c"
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ytid ▼ | url | caption | aspect_list | audioset_names | author_id | start_s | end_s | is_balanced_subset | is_audioset_eval | audioset_ids |
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-5FoeegAgvU | The instrumental music features an ensemble that resembles the orchestra. The melody is being played by a brass section while strings provide harmonic accompaniment. At the end of the music excerpt one can hear a double bass playing a long note and then a percussive noise. | ["brass", "double bass", "strings", "instrumental", "no voice", "percussion"] | ["Music", "Thunk"] | 2 | 230 | 240 | 0 | 1 | ["/m/04rlf", "/m/07rrh0c"] | |
SLcIv8CNk20 | An orchestra plays a waltz with low strings playing arpeggios and high strings taking the melody. The music has a quaint, lilting feel. There are mechanical sounds in the foreground. | ["instrumental", "classical", "orchestral", "waltz", "low string arpeggios", "violin ensemble melody", "mechanical sounds", "quaint", "lilting feel"] | ["Music", "Thunk"] | 8 | 0 | 10 | 0 | 1 | ["/m/04rlf", "/m/07rrh0c"] | |
iQfPmJ19ZUc | This is a song from a game. It features the main melody being played by a wind instrument. Stringed instruments play staccato notes in the background. The sound of a person running can be heard. The sound of running water is playing. A door is being opened and a squeaky sound is heard when the door is closed. There is no percussion in this song and no voices. The bass notes are loud and unclear. The quality of this recording is low. This is an instrumental song. | ["game music", "sound of running", "staccato strings", "door opening sound", "sound of water falling", "no percussion", "low quality recording", "loud bass", "instrumental", "no voices", "squeaky sound"] | ["Music", "Thunk"] | 0 | 450 | 460 | 1 | 1 | ["/m/04rlf", "/m/07rrh0c"] |
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CREATE TABLE [musiccaps] ( [ytid] TEXT PRIMARY KEY, [url] TEXT, [caption] TEXT, [aspect_list] TEXT, [audioset_names] TEXT, [author_id] TEXT, [start_s] TEXT, [end_s] TEXT, [is_balanced_subset] INTEGER, [is_audioset_eval] INTEGER, [audioset_ids] TEXT );