musiccaps
2 rows where aspect_list contains "hand claps" and audioset_ids contains "/m/0cfdd"
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Suggested facets: audioset_ids (array)
ytid ▼ | url | caption | aspect_list | audioset_names | author_id | start_s | end_s | is_balanced_subset | is_audioset_eval | audioset_ids |
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NP5iO_HB-f0 | This audio features a drum machine playing different beats. It starts off with a phrase using seven strokes on the kick and one hand clap. This is followed by another sequence of seven strokes on another percussive instrument and one stroke on a different part of the instrument. This is followed by a hip-hop beat using booming kick sounds. This is a demonstration of a drum machine. | ["drum machine sounds", "no other instruments", "no voices", "different beats", "hand claps", "demonstration"] | ["Electronic music", "Music", "Musical instrument", "Drum machine", "Synthesizer"] | 0 | 190 | 200 | 0 | 0 | ["/m/02lkt", "/m/04rlf", "/m/04szw", "/m/0cfdd", "/m/0l14qv"] | |
OyRtTtTSXuM | This song starts with a descending phrase played on a synth. This is followed by an ascending phrase on another synth. This is accompanied by simple programmed percussion playing the hi-hat on the first two counts and the fourth count of each bar. The snare is played on the third count of each bar. After four bars, the percussion plays a roll and the bass plays one note two times. The synth sounds in the background get louder when the roll is played. There are no voices in this song. This song can be played in a night club. | ["dubstep song", "synth sounds", "programmed percussion", "hand claps", "booming bass", "no voice", "instrumental", "slow tempo"] | ["Music", "Musical instrument", "Dubstep", "Drum machine", "Hip hop music", "Electronica"] | 0 | 30 | 40 | 0 | 0 | ["/m/04rlf", "/m/04szw", "/m/07s72n", "/m/0cfdd", "/m/0glt670", "/m/0m0jc"] |
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CREATE TABLE [musiccaps] ( [ytid] TEXT PRIMARY KEY, [url] TEXT, [caption] TEXT, [aspect_list] TEXT, [audioset_names] TEXT, [author_id] TEXT, [start_s] TEXT, [end_s] TEXT, [is_balanced_subset] INTEGER, [is_audioset_eval] INTEGER, [audioset_ids] TEXT );