musiccaps
6 rows where aspect_list contains "game music" and is_balanced_subset = 0
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ytid ▼ | url | caption | aspect_list | audioset_names | author_id | start_s | end_s | is_balanced_subset | is_audioset_eval | audioset_ids |
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DsAp3b1poeA | This clip features game sounds. The main melody is played using bells There is the sound of brass instruments playing a swell toward the end. There is the sound of jumping. The sound of a large percussion is played in the background. There are no voices in this clip. There are quirky sounds played in this clip which are not immediately identifiable. The quality of this recording is low. | ["game music", "low quality recording", "jumping sounds", "no voices", "instrumental", "bells", "continuous bass", "quirky sounds"] | ["Music", "Quack", "Duck"] | 0 | 30 | 40 | 0 | 1 | ["/m/04rlf", "/m/07qdb04", "/m/09ddx"] | |
FvIKye4-iGc | The excerpt features fighting sounds in the foreground, even fire sounds. In the background a tense music is being played by horns and accompanied by strings. It sounds as if the audio recording is of someone playing a game. | ["fighting sounds", "fire sounds", "tense background music", "game music"] | ["Music", "Boom"] | 2 | 230 | 240 | 0 | 1 | ["/m/04rlf", "/m/07qqyl4"] | |
HtXtfCR-MUg | This game music starts off with midi sounds playing a high pitched melody. This is followed by another instrument playing a louder melody in a descending pattern of five notes followed by an ascending pattern of three notes. Then an industrial machinery sound is heard followed by the sound of a person in boots running. This song is used in a game. | ["game music", "computer generated sounds", "tapping sound", "industrial sound", "sound of person running in boots", "midi sounds"] | ["Music", "Walk, footsteps", "Wind instrument, woodwind instrument", "Sound effect", "Flute"] | 0 | 60 | 70 | 0 | 0 | ["/m/04rlf", "/m/07pbtc8", "/m/085jw", "/m/0c1dj", "/m/0l14j_"] | |
XJ3VlCAIWQ0 | The instrumental music features a repetitive melody played by a not so sophisticated electronic sound. The accompaniment consists of electronic sounds of the same quality. The music is most likely background music for an early video game. | ["electronic sounds", "game music", "repetitive", "instrumental", "no voice"] | ["Music", "Mouse", "Soundtrack music"] | 2 | 30 | 40 | 0 | 1 | ["/m/04rlf", "/m/04rmv", "/m/0l14gg"] | |
h542YbZuwkQ | This song is from a game. This clip starts with the sound of fireballs. This is followed by distant blasting sounds. A stringed instrument plays chords at a high pitch. There is no percussion in this song. There are no other instruments in this clip. | ["game music", "sound of fire", "fireball sounds", "no percussion", "blasting sounds", "stringed instrument", "thundering sounds", "no other instruments"] | ["Music", "Eruption", "Outside, rural or natural"] | 0 | 60 | 70 | 0 | 1 | ["/m/04rlf", "/m/07pxg6y", "/t/dd00129"] | |
sxMYFYDNF_g | This game music features an orchestra. A string section plays a melody which is in harmony with the horn section. A choir sings in the background. The percussion plays a simple beat. During this orchestral section, a voice over the radio can be heard giving instructions. The orchestral section comes to a pause and the sound of missiles being launched are played. It ends with the sound of blasts. This song can be used in a war game. | ["game music", "orchestra music", "string section", "horn section", "voice over radio", "blasting sounds", "missiles sound", "percussion", "choir sound"] | ["Music", "Boom"] | 0 | 140 | 150 | 0 | 1 | ["/m/04rlf", "/m/07qqyl4"] |
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CREATE TABLE [musiccaps] ( [ytid] TEXT PRIMARY KEY, [url] TEXT, [caption] TEXT, [aspect_list] TEXT, [audioset_names] TEXT, [author_id] TEXT, [start_s] TEXT, [end_s] TEXT, [is_balanced_subset] INTEGER, [is_audioset_eval] INTEGER, [audioset_ids] TEXT );