musiccaps
7 rows where aspect_list contains "electronic sounds" and author_id = 2
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ytid ▼ | url | caption | aspect_list | audioset_names | author_id | start_s | end_s | is_balanced_subset | is_audioset_eval | audioset_ids |
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2KGnpMYHBGI | The excerpt features for most part atmospheric sounds like whispers, a string being strummed, and electronic sounds. Some of the sounds kind of imitate the sounds dolphins make. The atmosphere is somewhat quiet. | ["electronic sounds", "dolphin-like sounds", "atmospheric sounds", "whispers", "strummed string", "quiet"] | ["Whale vocalization", "Music"] | 2 | 20 | 30 | 0 | 1 | ["/m/032n05", "/m/04rlf"] | |
9VE1-3q27Qg | The music excerpt features a sparse melody being played by an electronic sound that has a vibrating reverb effect on. A synth bass accompanies the melody by playing two notes per beat, one being low and the other an octave higher. In the background one can hear sound effects. | ["electronic sounds", "sound effects", "synth bass"] | ["Music", "Breaking"] | 2 | 20 | 30 | 0 | 1 | ["/m/04rlf", "/m/07pc8lb"] | |
Bd0PbyrG6H4 | The epic music excerpt starts off full force with an orchestral ensemble playing loud blocks of sound. The taiko drums play with the same rhythm the orchestra does. After a few seconds the volume is dialed down and one can hear a melody being created from electronic sounds and possibly a bass guitar. In the background a metallic percussive instrument is being played with bare hands. | ["taiko drums", "electronic sounds", "orchestra", "epic music"] | ["Sampler", "Background music", "Theme music", "Music", "Drum machine"] | 2 | 30 | 40 | 0 | 1 | ["/m/01v1d8", "/m/025td0t", "/m/02cjck", "/m/04rlf", "/m/0cfdd"] | |
IbaQjxGDT-o | Electronic dance music features a repeating melody played by an electronic sound. The beat of the music is being driven by a kick drum played on every beat, a hi-hat played four times every beat and some sampled claps played on beats two and four. In the background one can hear an altered female voice singing a short melody. Another electronic/synth sound can be heard in the background having sparse interventions. The music is meant to be danced to. | ["electronic sounds", "kick drum", "altered female voice", "hi-hat", "electronic dance music genre"] | ["Drum and bass", "Music of Asia", "Music", "Pop music", "Techno", "Trance music", "Electronica"] | 2 | 30 | 40 | 0 | 1 | ["/m/0283d", "/m/028sqc", "/m/04rlf", "/m/064t9", "/m/07gxw", "/m/07lnk", "/m/0m0jc"] | |
XJ3VlCAIWQ0 | The instrumental music features a repetitive melody played by a not so sophisticated electronic sound. The accompaniment consists of electronic sounds of the same quality. The music is most likely background music for an early video game. | ["electronic sounds", "game music", "repetitive", "instrumental", "no voice"] | ["Music", "Mouse", "Soundtrack music"] | 2 | 30 | 40 | 0 | 1 | ["/m/04rlf", "/m/04rmv", "/m/0l14gg"] | |
dsU3B0W3TMs | The music features a glockenspiel playing a melody that starts off with a few notes and then develops into a fast-note arpeggio melody. Electronic sounds accompany the glockenspiel with a style that combines bass notes on beats one and three and chords on beats two and four. The whole atmosphere is playful. | ["glockenspiel", "arpeggio", "electronic sounds", "playful"] | ["Music", "Exciting music"] | 2 | 30 | 40 | 0 | 1 | ["/m/04rlf", "/t/dd00035"] | |
zR4ebAuqy8w | The music excerpt sounds as if it was recorded with a low-quality phone and so the quality of the audio is also low. A repeating melody is being played by horns from an orchestra ensemble. Strings can be heard providing harmonic context. Wind sounds as well as electronic and video game sounds can be heard in the background. It sounds as if the atmosphere is tense and a fight is going on. | ["video game music", "recorded on phone", "low audio quality", "wind sound", "electronic sounds", "horns", "strings"] | ["Music", "Television"] | 2 | 30 | 40 | 1 | 1 | ["/m/04rlf", "/m/07c52"] |
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CREATE TABLE [musiccaps] ( [ytid] TEXT PRIMARY KEY, [url] TEXT, [caption] TEXT, [aspect_list] TEXT, [audioset_names] TEXT, [author_id] TEXT, [start_s] TEXT, [end_s] TEXT, [is_balanced_subset] INTEGER, [is_audioset_eval] INTEGER, [audioset_ids] TEXT );