musiccaps
3 rows where aspect_list contains "electronic sounds", aspect_list contains "instrumental" and aspect_list contains "shooting"
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ytid ▼ | url | caption | aspect_list | audioset_names | author_id | start_s | end_s | is_balanced_subset | is_audioset_eval | audioset_ids |
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0s0Uy0-zBa0 | This music is instrumental. There is no harmony, just an incessant dissonant beep, loud explosive sound and static in the background. The sounds are of those in a video game. | ["instrumental", "static", "intense", "electronic sounds", "whooshing", "incessant beeping", "white noise", "video game sounds", "abstract", "rhythmic beeps", "shooting", "explosions"] | ["Music", "Sidetone"] | 7 | 30 | 40 | 0 | 1 | ["/m/04rlf", "/m/08p9q4"] | |
IF-77lLlMzE | This music is video game background music. The tempo is fast with aggressive synth articulation and electronic sounds like shooting and crashing . There is also a superimposed sound of a toy pig grunting incessantly with a man talking in the background. | ["instrumental", "fast tempo", "video game music", "shooting", "synthesiser arrangements", "electronic sounds", "pig grunting", "toy", "male talking", "incessant grunting", "two unrelated audios", "intense"] | ["Music", "Quack", "Oink"] | 7 | 30 | 40 | 0 | 1 | ["/m/04rlf", "/m/07qdb04", "/t/dd00018"] | |
Z-G7nL9tiws | This music clip is an instrumental. The tempo is fast with different electronic sounds from a video game. The sounds and music are dissonant and unrelated. There are sounds of shooting, beeping, and game ending. This music is video game music. | ["instrumental", "fast tempo", "distorted sounds", "electronic sounds", "unrelated music", "dissonant", "confusing", "chaotic", "static", "beep", "shooting", "video game sounds", "game end music", "enthusiastic music"] | ["Music", "Cacophony"] | 7 | 240 | 250 | 0 | 1 | ["/m/04rlf", "/m/07szfh9"] |
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CREATE TABLE [musiccaps] ( [ytid] TEXT PRIMARY KEY, [url] TEXT, [caption] TEXT, [aspect_list] TEXT, [audioset_names] TEXT, [author_id] TEXT, [start_s] TEXT, [end_s] TEXT, [is_balanced_subset] INTEGER, [is_audioset_eval] INTEGER, [audioset_ids] TEXT );