musiccaps
4 rows where aspect_list contains "cinematic" and author_id = 5
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ytid ▼ | url | caption | aspect_list | audioset_names | author_id | start_s | end_s | is_balanced_subset | is_audioset_eval | audioset_ids |
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50QEapyTPD4 | The track is a video game soundtrack. A scary sounding synth sustains a dissonant chord that indicates danger. What seems to be an infant is sampled, the sound has reverb and distortion. There's a tension atmosphere.The overall vibe of the track is dark. | ["cinematic", "video game", "scary", "sound effects", "dark synth", "reverb vocal sample", "no vocals", "danger", "darl"] | ["Music", "Sigh", "Inside, large room or hall"] | 5 | 480 | 490 | 0 | 1 | ["/m/04rlf", "/m/07plz5l", "/t/dd00126"] | |
Qa-Qs9CtOOw | The track features a scary and cinematic atmosphere. Doom-like sounds play a progression that evokes a horror feeling. The instrumental is simple and almost abstract. | ["dark", "instrumental", "doom", "synth", "scary", "birds", "ambience", "sfx", "cinematic"] | ["Music", "Scary music"] | 5 | 30 | 40 | 0 | 1 | ["/m/04rlf", "/t/dd00037"] | |
Th6Tf6kA8RU | The cinematic music features a violin solo with a light accompaniment by a string section. The solo repeats the same, simple theme several times. There's duck sounds playing in the background. The music sounds like a very old tv show soundtrack. | ["cinematic", "vintage", "string section", "sharp violins", "duck sounds", "storytelling mood", "old tv show"] | ["Music", "Quack"] | 5 | 30 | 40 | 0 | 1 | ["/m/04rlf", "/m/07qdb04"] | |
nvuxMnSHHtg | The track features a cinematic ambience with different sound effects like waves or earthquake sounds. In the foreground there's a bright piano playing a melody with a positive vibe. The track sounds like an extract from a video game, | ["cinematic", "bright piano", "atmosphere", "special effects", "earthquake effects", "waves", "positive"] | ["Music", "Eruption"] | 5 | 30 | 40 | 1 | 1 | ["/m/04rlf", "/m/07pxg6y"] |
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CREATE TABLE [musiccaps] ( [ytid] TEXT PRIMARY KEY, [url] TEXT, [caption] TEXT, [aspect_list] TEXT, [audioset_names] TEXT, [author_id] TEXT, [start_s] TEXT, [end_s] TEXT, [is_balanced_subset] INTEGER, [is_audioset_eval] INTEGER, [audioset_ids] TEXT );