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musiccaps

2 rows where aspect_list contains "booming" and audioset_ids contains "/m/04szw"

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ytid ▼ url caption aspect_list audioset_names author_id start_s end_s is_balanced_subset is_audioset_eval audioset_ids
Uvn7waPvseo This is an instrument showcase jam. It is an electronic music piece played on a drum machine. There is a booming electronic drum beat in the rhythmic background. There is a medium-to-high pitch melodic pad repeating the same tune. The sound of the piece is crisp and loud. This piece could be used in the soundtrack of a fast-paced video game in the arcade genre. It could also be playing in the background during breaks at a sports venue. ["jam", "electronic", "instrumental", "drum machine", "melodic", "repeated theme", "medium-to-high pitch pad", "electronic drums", "dance", "booming", "loud", "crisp"] ["Computer keyboard", "Music", "Musical instrument", "Drum machine", "Synthesizer"] 9 30 40 0 1 ["/m/01m2v", "/m/04rlf", "/m/04szw", "/m/0cfdd", "/m/0l14qv"]
YJKZVSvz1Bk This music is instrumental. The tempo is medium fast with boomy bass, turntable scratching and digitally arranged music. The music is muffled as the audio quality is inferior but the beats are punchy, buoyant, bouncy, youthful, groovy and energetic. This music is a turntable scratching technique. ["instrumental", "medium fast tempo", "boomy", "live performance", "live audience", "ambient sounds", "reverb", "resonating", "robotic sounds", "turn table", "scratching", "dj", "dj mixer", "club music", "pulsating", "vibrations", "booming", "vinyl record scratching", "youthful", "new age music", "techno music", "electro music", "percussive sounds", "rhythmic", "turntablist", "hip-hop", "rap"] ["Scratching (performance technique)", "Music", "Musical instrument", "Hip hop music"] 7 100 110 0 0 ["/m/01hgjl", "/m/04rlf", "/m/04szw", "/m/0glt670"]

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CREATE TABLE [musiccaps] (
   [ytid] TEXT PRIMARY KEY,
   [url] TEXT,
   [caption] TEXT,
   [aspect_list] TEXT,
   [audioset_names] TEXT,
   [author_id] TEXT,
   [start_s] TEXT,
   [end_s] TEXT,
   [is_balanced_subset] INTEGER,
   [is_audioset_eval] INTEGER,
   [audioset_ids] TEXT
);
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