musiccaps
2 rows where aspect_list contains "bass guitar" and audioset_ids contains "/m/0y4f8"
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ytid ▼ | url | caption | aspect_list | audioset_names | author_id | start_s | end_s | is_balanced_subset | is_audioset_eval | audioset_ids |
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VsMy72BoIbU | This is a heavy metal piece from a video game soundtrack. There is a female vocalist singing melodically in the French language. The melodic background consists of the electric guitar, the keyboard and the bass guitar. In the rhythmic background there is an upbeat electronic drum sound. There is a gothic feel to the piece. This piece could work well in the soundtrack of a historical horror movie that takes place in France. | ["video game theme", "heavy metal", "female vocal", "melodic singing", "french language", "electric guitar", "keyboard", "bass guitar", "electronic drums", "loud", "aggressive", "gothic"] | ["Music of Asia", "Music", "Vocal music"] | 9 | 40 | 50 | 0 | 0 | ["/m/028sqc", "/m/04rlf", "/m/0y4f8"] | |
nYO8n62Piys | This is an acapella version of a swing jazz music piece that was performed with various layers of a vocal synth software called vocaloid. Three different harmonies can be heard from this vocal synth. There is a bass guitar playing a walking bass line in the background. The rhythmic background consists of finger clicks and a swing jazz beat performed with brushes on a snare drum. The atmosphere is cheerful but eerie. This piece could be used in the soundtrack of an arcade/analog type video game. It could also work well in the soundtrack of an anime. | ["acapella", "vocaloid", "swing jazz", "female synth vocal", "harmony singing", "bass guitar", "finger click", "snare drum", "brush", "eerie", "cheerful", "upbeat"] | ["Music", "Vocal music", "A capella", "Happy music"] | 9 | 70 | 80 | 0 | 0 | ["/m/04rlf", "/m/0y4f8", "/m/0z9c", "/t/dd00031"] |
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CREATE TABLE [musiccaps] ( [ytid] TEXT PRIMARY KEY, [url] TEXT, [caption] TEXT, [aspect_list] TEXT, [audioset_names] TEXT, [author_id] TEXT, [start_s] TEXT, [end_s] TEXT, [is_balanced_subset] INTEGER, [is_audioset_eval] INTEGER, [audioset_ids] TEXT );