musiccaps
2 rows where aspect_list contains "female voice", aspect_list contains "hand claps" and aspect_list contains "moderate tempo"
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aspect_list (array) 15 ✖
- female voice · 2 ✖
- hand claps · 2 ✖
- moderate tempo · 2 ✖
- synth sounds 2
- bass 1
- bass song 1
- dance music 1
- dance song 1
- electronic drums 1
- happy mood 1
- house music 1
- party music 1
- pop song 1
- programmed percussion 1
- retro song 1
ytid ▼ | url | caption | aspect_list | audioset_names | author_id | start_s | end_s | is_balanced_subset | is_audioset_eval | audioset_ids |
---|---|---|---|---|---|---|---|---|---|---|
ICcASgMtIJ8 | This house music features a female voice singing the main melody. This is accompanied by programmed percussion playing a simple beat. The kick is played on every count. Hand claps are played at every alternate count. The bass plays the root notes of the chords. Synth chords are played in the background. This song can be played at a club. | ["house music", "party music", "female voice", "hand claps", "programmed percussion", "synth sounds", "bass", "moderate tempo", "dance music"] | ["Disco", "House music", "Music"] | 0 | 30 | 40 | 0 | 0 | ["/m/026z9", "/m/03mb9", "/m/04rlf"] | |
mBRr_TqLDf4 | This classic pop song features a female voice singing the main melody. This is accompanied by electronic drums playing the snare. The snare is played alternating between 1 beat and two beats for every count in each bar. The bass plays a groovy lick using the root notes of the chords. Hand caps are played at different intervals in this song. At the end, a synth plays a chord, a lower chord and back to the first chord. This song has a happy feel. This song can be played in a retro movie scene involving a casino. | ["retro song", "pop song", "female voice", "bass song", "electronic drums", "hand claps", "synth sounds", "moderate tempo", "dance song", "happy mood"] | ["Music", "Tender music"] | 0 | 30 | 40 | 1 | 1 | ["/m/04rlf", "/t/dd00034"] |
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CREATE TABLE [musiccaps] ( [ytid] TEXT PRIMARY KEY, [url] TEXT, [caption] TEXT, [aspect_list] TEXT, [audioset_names] TEXT, [author_id] TEXT, [start_s] TEXT, [end_s] TEXT, [is_balanced_subset] INTEGER, [is_audioset_eval] INTEGER, [audioset_ids] TEXT );