musiccaps
8 rows where aspect_list contains "game music" sorted by author_id
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Suggested facets: audioset_ids
aspect_list (array) 48 ✖
- game music · 8 ✖
- instrumental 3
- blasting sounds 2
- low quality recording 2
- no percussion 2
- no voices 2
- quirky sounds 2
- bassline 1
- bells 1
- bird sounds 1
- bubble sounds 1
- choir sound 1
- computer generated sounds 1
- continuous bass 1
- door opening sound 1
- electronic sounds 1
- fighting sounds 1
- fire sounds 1
- fireball sounds 1
- horn section 1
- industrial sound 1
- jumping sounds 1
- loud bass 1
- midi sounds 1
- missiles sound 1
- moderate tempo 1
- no lyrics 1
- no other instruments 1
- no voice 1
- orchestra music 1
- percussion 1
- repetitive 1
- simple percussion 1
- sound of fire 1
- sound of person running in boots 1
- sound of running 1
- sound of water falling 1
- squeaky sound 1
- staccato strings 1
- string section 1
- stringed instrument 1
- tapping sound 1
- tense background music 1
- thundering sounds 1
- violins 1
- voice over radio 1
- waterfall sounds 1
- xylophone sound 1
ytid | url | caption | aspect_list | audioset_names | author_id ▼ | start_s | end_s | is_balanced_subset | is_audioset_eval | audioset_ids |
---|---|---|---|---|---|---|---|---|---|---|
DsAp3b1poeA | This clip features game sounds. The main melody is played using bells There is the sound of brass instruments playing a swell toward the end. There is the sound of jumping. The sound of a large percussion is played in the background. There are no voices in this clip. There are quirky sounds played in this clip which are not immediately identifiable. The quality of this recording is low. | ["game music", "low quality recording", "jumping sounds", "no voices", "instrumental", "bells", "continuous bass", "quirky sounds"] | ["Music", "Quack", "Duck"] | 0 | 30 | 40 | 0 | 1 | ["/m/04rlf", "/m/07qdb04", "/m/09ddx"] | |
HtXtfCR-MUg | This game music starts off with midi sounds playing a high pitched melody. This is followed by another instrument playing a louder melody in a descending pattern of five notes followed by an ascending pattern of three notes. Then an industrial machinery sound is heard followed by the sound of a person in boots running. This song is used in a game. | ["game music", "computer generated sounds", "tapping sound", "industrial sound", "sound of person running in boots", "midi sounds"] | ["Music", "Walk, footsteps", "Wind instrument, woodwind instrument", "Sound effect", "Flute"] | 0 | 60 | 70 | 0 | 0 | ["/m/04rlf", "/m/07pbtc8", "/m/085jw", "/m/0c1dj", "/m/0l14j_"] | |
h542YbZuwkQ | This song is from a game. This clip starts with the sound of fireballs. This is followed by distant blasting sounds. A stringed instrument plays chords at a high pitch. There is no percussion in this song. There are no other instruments in this clip. | ["game music", "sound of fire", "fireball sounds", "no percussion", "blasting sounds", "stringed instrument", "thundering sounds", "no other instruments"] | ["Music", "Eruption", "Outside, rural or natural"] | 0 | 60 | 70 | 0 | 1 | ["/m/04rlf", "/m/07pxg6y", "/t/dd00129"] | |
iQfPmJ19ZUc | This is a song from a game. It features the main melody being played by a wind instrument. Stringed instruments play staccato notes in the background. The sound of a person running can be heard. The sound of running water is playing. A door is being opened and a squeaky sound is heard when the door is closed. There is no percussion in this song and no voices. The bass notes are loud and unclear. The quality of this recording is low. This is an instrumental song. | ["game music", "sound of running", "staccato strings", "door opening sound", "sound of water falling", "no percussion", "low quality recording", "loud bass", "instrumental", "no voices", "squeaky sound"] | ["Music", "Thunk"] | 0 | 450 | 460 | 1 | 1 | ["/m/04rlf", "/m/07rrh0c"] | |
sxMYFYDNF_g | This game music features an orchestra. A string section plays a melody which is in harmony with the horn section. A choir sings in the background. The percussion plays a simple beat. During this orchestral section, a voice over the radio can be heard giving instructions. The orchestral section comes to a pause and the sound of missiles being launched are played. It ends with the sound of blasts. This song can be used in a war game. | ["game music", "orchestra music", "string section", "horn section", "voice over radio", "blasting sounds", "missiles sound", "percussion", "choir sound"] | ["Music", "Boom"] | 0 | 140 | 150 | 0 | 1 | ["/m/04rlf", "/m/07qqyl4"] | |
v2Ng8iGwf40 | This song features sounds from a game. A groovy bassline is played. This is accompanied by percussion playing a simple rhythm. A violin fill is played in the background. Quirky sounds are played in the foreground depicting some actions like jumping and crossing game levels. Birds can be heard chirping in the background. There is the sound of a waterfall toward the end of the clip. Bubble bursting sounds are played when the character collects some rewards. There are no lyrics in this song and no words being sung. | ["game music", "quirky sounds", "bassline", "waterfall sounds", "no lyrics", "bird sounds", "simple percussion", "moderate tempo", "violins", "bubble sounds", "xylophone sound"] | ["Music", "Walk, footsteps", "Quack"] | 0 | 30 | 40 | 1 | 1 | ["/m/04rlf", "/m/07pbtc8", "/m/07qdb04"] | |
FvIKye4-iGc | The excerpt features fighting sounds in the foreground, even fire sounds. In the background a tense music is being played by horns and accompanied by strings. It sounds as if the audio recording is of someone playing a game. | ["fighting sounds", "fire sounds", "tense background music", "game music"] | ["Music", "Boom"] | 2 | 230 | 240 | 0 | 1 | ["/m/04rlf", "/m/07qqyl4"] | |
XJ3VlCAIWQ0 | The instrumental music features a repetitive melody played by a not so sophisticated electronic sound. The accompaniment consists of electronic sounds of the same quality. The music is most likely background music for an early video game. | ["electronic sounds", "game music", "repetitive", "instrumental", "no voice"] | ["Music", "Mouse", "Soundtrack music"] | 2 | 30 | 40 | 0 | 1 | ["/m/04rlf", "/m/04rmv", "/m/0l14gg"] |
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CREATE TABLE [musiccaps] ( [ytid] TEXT PRIMARY KEY, [url] TEXT, [caption] TEXT, [aspect_list] TEXT, [audioset_names] TEXT, [author_id] TEXT, [start_s] TEXT, [end_s] TEXT, [is_balanced_subset] INTEGER, [is_audioset_eval] INTEGER, [audioset_ids] TEXT );