musiccaps
2 rows where aspect_list contains "cinematic strings" and aspect_list contains "tension"
This data as json, CSV (advanced)
aspect_list (array) 15 ✖
- cinematic strings · 2 ✖
- percussion 2
- tension · 2 ✖
- brass 1
- choir sound 1
- danger 1
- dramatic 1
- epic 1
- male choir 1
- movie music 1
- ominous 1
- orchestra 1
- suspense 1
- video game theme 1
- wind sound effect 1
ytid ▼ | url | caption | aspect_list | audioset_names | author_id | start_s | end_s | is_balanced_subset | is_audioset_eval | audioset_ids |
---|---|---|---|---|---|---|---|---|---|---|
-o0ZtQIkM60 | This is a video game theme. There is a cinematic string sound playing the melody while the wind sound effect implies there is a snowstorm. A male choir starts singing alongside orchestral percussive elements. There is an epic atmosphere. This piece could fit well in the soundtrack of a thriller video game where there is a face-off about to happen. | ["video game theme", "cinematic strings", "wind sound effect", "male choir", "percussion", "epic", "dramatic", "tension"] | ["Music", "Scary music"] | 9 | 30 | 40 | 0 | 0 | ["/m/04rlf", "/t/dd00037"] | |
N0i99VyZCg8 | This is an orchestral movie music piece. There is a brass section and a cinematic sounding strings section playing a dramatic tune. A percussive syncopation provides the rhythmic background. There is a faint high-pitched choir sound that is most likely coming from a synth. The atmosphere is full of suspense. This piece could be used in the soundtrack of a video game or a movie at a scene that implies an imminent threat or danger. | ["movie music", "orchestra", "brass", "cinematic strings", "percussion", "choir sound", "suspense", "tension", "ominous", "danger"] | ["Music", "Scary music"] | 9 | 70 | 80 | 0 | 0 | ["/m/04rlf", "/t/dd00037"] |
Advanced export
JSON shape: default, array, newline-delimited, object
CREATE TABLE [musiccaps] ( [ytid] TEXT PRIMARY KEY, [url] TEXT, [caption] TEXT, [aspect_list] TEXT, [audioset_names] TEXT, [author_id] TEXT, [start_s] TEXT, [end_s] TEXT, [is_balanced_subset] INTEGER, [is_audioset_eval] INTEGER, [audioset_ids] TEXT );