musiccaps
2 rows where aspect_list contains "digital bass" and aspect_list contains "synthesizer"
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aspect_list (array) 15 ✖
- digital bass · 2 ✖
- synthesizer · 2 ✖
- 2000s pop 1
- atmospheric 1
- drums 1
- electronic drums 1
- keys 1
- male backing vocals singing 1
- male voice mid range 1
- medium to uptempo 1
- noise 1
- r&b/rap/hiphop 1
- rapping 1
- relaxed 1
- slower tempo 1
ytid ▼ | url | caption | aspect_list | audioset_names | author_id | start_s | end_s | is_balanced_subset | is_audioset_eval | audioset_ids |
---|---|---|---|---|---|---|---|---|---|---|
EgwGYmAH0BA | This song has an arpeggiated bassline that runs through a filter opening up. A drum groove that sounds acoustic is panned to the left side of the speaker with the snare being panned to the right. Atmospheric pad sounds, melodies are being played along with noise that reminds of wind. They are full of reverb and a ping pong panning effect. This song may be playing in a videogame completing a secret mission. | ["2000s pop", "atmospheric", "synthesizer", "noise", "digital bass", "drums", "medium to uptempo"] | ["Music", "Sonar"] | 6 | 0 | 10 | 0 | 1 | ["/m/04rlf", "/m/0790c"] | |
KiFQFxJphjI | This song is full of a digital key/pad sound taking a lot of space with a harmonic melody slightly panned to the right side of the speakers. The drums are a simple kick and clapping snare sound. Accompanied by a digital one note hit on the kick. A male doubled and panned voice is singing as backing vocals when a male mid ranged voice starts rapping. This song may be playing during a relaxing car ride with friends. | ["r&b/rap/hiphop", "synthesizer", "keys", "electronic drums", "digital bass", "male voice mid range", "rapping", "male backing vocals singing", "relaxed", "slower tempo"] | ["Music", "Rapping", "Hip hop music"] | 6 | 30 | 40 | 0 | 1 | ["/m/04rlf", "/m/06bxc", "/m/0glt670"] |
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CREATE TABLE [musiccaps] ( [ytid] TEXT PRIMARY KEY, [url] TEXT, [caption] TEXT, [aspect_list] TEXT, [audioset_names] TEXT, [author_id] TEXT, [start_s] TEXT, [end_s] TEXT, [is_balanced_subset] INTEGER, [is_audioset_eval] INTEGER, [audioset_ids] TEXT );