musiccaps
2 rows where aspect_list contains "fighting" and aspect_list contains "strings"
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aspect_list (array) 16 ✖
- fighting · 2 ✖
- strings · 2 ✖
- cheap sounding 1
- dramatic 1
- electronic drums 1
- footsteps 1
- gong 1
- instrumental 1
- jumping 1
- male voices 1
- martial arts movie 1
- ominous laughing 1
- paigu 1
- shouting 1
- sound effects 1
- tension 1
ytid ▼ | url | caption | aspect_list | audioset_names | author_id | start_s | end_s | is_balanced_subset | is_audioset_eval | audioset_ids |
---|---|---|---|---|---|---|---|---|---|---|
MdsRmMxkF4k | These are the sounds coming from a martial arts movie. There are male voices shouting at each other. Sounds of footsteps and the movements of fighting can be heard. The music in the background has a dramatic tune being played on the strings. The rhythmic background is composed of Chinese paigu drums and the gong. There is a feeling of tension in this track. Some parts of this recording can be sampled for use in beat-making. | ["martial arts movie", "instrumental", "male voices", "shouting", "footsteps", "fighting", "strings", "gong", "paigu", "tension", "dramatic"] | ["Music", "Scary music", "Outside, urban or manmade"] | 9 | 50 | 60 | 0 | 0 | ["/m/04rlf", "/t/dd00037", "/t/dd00128"] | |
Zon9WGTwAME | This is the background music for a fighting video. There is a faint track in the background. The use of strings and an electronic drum beat can be heard in this track. There are numerous sound effects such as an ominous laughing track, jumping and fighting sounds. The track can be used to lift samples from to use on a soundboard. | ["sound effects", "strings", "electronic drums", "ominous laughing", "jumping", "fighting", "cheap sounding"] | ["Music", "Grunt", "Inside, small room"] | 9 | 210 | 220 | 0 | 1 | ["/m/04rlf", "/m/07r4k75", "/t/dd00125"] |
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CREATE TABLE [musiccaps] ( [ytid] TEXT PRIMARY KEY, [url] TEXT, [caption] TEXT, [aspect_list] TEXT, [audioset_names] TEXT, [author_id] TEXT, [start_s] TEXT, [end_s] TEXT, [is_balanced_subset] INTEGER, [is_audioset_eval] INTEGER, [audioset_ids] TEXT );