musiccaps
2 rows where aspect_list contains "scratching" and aspect_list contains "synth"
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aspect_list (array) 14 ✖
- electronic drums 2
- hollering sample 2
- scratching · 2 ✖
- synth · 2 ✖
- aggressive 1
- drum & bass 1
- eerie 1
- electronic dance music 1
- energetic 1
- hip 1
- hip-hop beat 1
- turntable 1
- upbeat 1
- urban 1
ytid ▼ | url | caption | aspect_list | audioset_names | author_id | start_s | end_s | is_balanced_subset | is_audioset_eval | audioset_ids |
---|---|---|---|---|---|---|---|---|---|---|
-Dtir74TiUM | This is a drum & bass music piece. There is a constantly repeating hollering sample accompanied by rapid turntable scratching. A synth sound can be heard playing an ominous tune. The rhythmic background consists of a fast-tempo electronic drum beat. The atmosphere is energetic. This piece could be used in the soundtrack of a car racing game. It could also be playing at nightclubs during early-2000s themed parties. | ["drum & bass", "electronic dance music", "hollering sample", "scratching", "synth", "electronic drums", "upbeat", "energetic", "eerie"] | ["Scratching (performance technique)", "Drum and bass", "Music", "Scratch"] | 9 | 40 | 50 | 0 | 0 | ["/m/01hgjl", "/m/0283d", "/m/04rlf", "/m/07qb_dv"] | |
6L8066DGqcA | This is a hip-hop beat. There is a turntable scratching sound and a hollering sample constantly repeated in the beat. Later on, a synth sound can be heard taking part in the melodic structure. The rhythm is provided by an electronic drum beat. The atmosphere is hip and aggressive. | ["hip-hop beat", "turntable", "scratching", "hollering sample", "electronic drums", "synth", "hip", "aggressive", "urban"] | ["Scratching (performance technique)", "Music", "Scratch", "Drum machine"] | 9 | 210 | 220 | 0 | 0 | ["/m/01hgjl", "/m/04rlf", "/m/07qb_dv", "/m/0cfdd"] |
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CREATE TABLE [musiccaps] ( [ytid] TEXT PRIMARY KEY, [url] TEXT, [caption] TEXT, [aspect_list] TEXT, [audioset_names] TEXT, [author_id] TEXT, [start_s] TEXT, [end_s] TEXT, [is_balanced_subset] INTEGER, [is_audioset_eval] INTEGER, [audioset_ids] TEXT );