musiccaps
2 rows where aspect_list contains "no voice" and aspect_list contains "relaxing song"
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aspect_list (array) 17 ✖
- no percussion 2
- no voice · 2 ✖
- relaxing song · 2 ✖
- slow tempo 2
- brass instruments 1
- clarinet 1
- dreamy sequence 1
- flute 1
- horn 1
- instrumental 1
- instrumental music 1
- marimba music 1
- no voices 1
- orchestra 1
- orchestral music 1
- symphonic feel 1
- trombone 1
ytid ▼ | url | caption | aspect_list | audioset_names | author_id | start_s | end_s | is_balanced_subset | is_audioset_eval | audioset_ids |
---|---|---|---|---|---|---|---|---|---|---|
Ieef9l-gWN8 | This song features a marimba playing a melody on the higher register. The marimba plays a repetitive melody. This is accompanied by a clarinet and flute playing a dissonant chord together. This song is relaxing. It has a dreamy sound. This song can be played at the beginning of a dream sequence in a children's animation movie. | ["marimba music", "clarinet", "flute", "orchestra", "no voice", "instrumental", "no voices", "no percussion", "slow tempo", "relaxing song", "dreamy sequence"] | ["Music", "Musical instrument", "Orchestra", "Classical music"] | 0 | 20 | 30 | 0 | 0 | ["/m/04rlf", "/m/04szw", "/m/05pd6", "/m/0ggq0m"] | |
rQeikHMQGOM | This song features the brass section of a symphonic orchestra. The melody is played on trumpets. It is accompanied by a trombone and a brass horn playing individual parts. This song is at a slow tempo and has a relaxing feel. There are no voices in this song. There is no percussion in this song. This song can be played when a hero is returning victorious from a battle. | ["brass instruments", "orchestral music", "trombone", "symphonic feel", "horn", "no percussion", "instrumental music", "no voice", "slow tempo", "relaxing song"] | ["Brass instrument", "Trombone", "Trumpet"] | 0 | 30 | 40 | 0 | 0 | ["/m/01kcd", "/m/07c6l", "/m/07gql"] |
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CREATE TABLE [musiccaps] ( [ytid] TEXT PRIMARY KEY, [url] TEXT, [caption] TEXT, [aspect_list] TEXT, [audioset_names] TEXT, [author_id] TEXT, [start_s] TEXT, [end_s] TEXT, [is_balanced_subset] INTEGER, [is_audioset_eval] INTEGER, [audioset_ids] TEXT );