musiccaps
2 rows where aspect_list contains "percussion" and aspect_list contains "simple beat"
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aspect_list (array) 17 ✖
- instrumental 2
- percussion · 2 ✖
- simple beat · 2 ✖
- basic 1
- bass 1
- conga 1
- cymbal 1
- groovy bass 1
- happy mood 1
- keyboard 1
- moderate tempo 1
- no voices 1
- rhythm 1
- simple song 1
- ska song 1
- trumpets 1
- upbeat 1
ytid ▼ | url | caption | aspect_list | audioset_names | author_id | start_s | end_s | is_balanced_subset | is_audioset_eval | audioset_ids |
---|---|---|---|---|---|---|---|---|---|---|
AH6Xnyj6Ykc | This ska song features a trumpet playing the main melody. The trumpet plays one staccato note followed by a six note pattern and then plays the same sequence starting on a different root note. This is accompanied by percussion playing a simple beat. A keyboard plays chords in the background. The bass plays a groovy bassline. There are no voices in this song. This is an instrumental song. The mood of this song is happy. This song can be played in a comedy movie. | ["ska song", "keyboard", "trumpets", "bass", "percussion", "no voices", "instrumental", "moderate tempo", "upbeat", "happy mood", "groovy bass", "simple beat", "simple song"] | ["Music", "Ska"] | 0 | 30 | 40 | 0 | 0 | ["/m/04rlf", "/m/06rqw"] | |
xIbSUwO43Ig | This is a percussion piece playing in the background of an advertorial video. It is an instrumental piece. There is a very simple conga beat playing and then a cymbal hit can be heard, only for the conga beat to keep on playing afterwards. There is a basic feel to it. It can be playing in the background of a tutorial or a review video. It could also be sampled for use in beat-making. | ["percussion", "rhythm", "instrumental", "conga", "cymbal", "simple beat", "basic"] | ["Wood block", "Percussion"] | 9 | 30 | 40 | 0 | 0 | ["/m/01sm1g", "/m/0l14md"] |
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CREATE TABLE [musiccaps] ( [ytid] TEXT PRIMARY KEY, [url] TEXT, [caption] TEXT, [aspect_list] TEXT, [audioset_names] TEXT, [author_id] TEXT, [start_s] TEXT, [end_s] TEXT, [is_balanced_subset] INTEGER, [is_audioset_eval] INTEGER, [audioset_ids] TEXT );