musiccaps
2 rows where aspect_list contains "choir sound" and aspect_list contains "percussion"
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aspect_list (array) 17 ✖
- choir sound · 2 ✖
- percussion · 2 ✖
- blasting sounds 1
- brass 1
- cinematic strings 1
- danger 1
- game music 1
- horn section 1
- missiles sound 1
- movie music 1
- ominous 1
- orchestra 1
- orchestra music 1
- string section 1
- suspense 1
- tension 1
- voice over radio 1
ytid ▼ | url | caption | aspect_list | audioset_names | author_id | start_s | end_s | is_balanced_subset | is_audioset_eval | audioset_ids |
---|---|---|---|---|---|---|---|---|---|---|
N0i99VyZCg8 | This is an orchestral movie music piece. There is a brass section and a cinematic sounding strings section playing a dramatic tune. A percussive syncopation provides the rhythmic background. There is a faint high-pitched choir sound that is most likely coming from a synth. The atmosphere is full of suspense. This piece could be used in the soundtrack of a video game or a movie at a scene that implies an imminent threat or danger. | ["movie music", "orchestra", "brass", "cinematic strings", "percussion", "choir sound", "suspense", "tension", "ominous", "danger"] | ["Music", "Scary music"] | 9 | 70 | 80 | 0 | 0 | ["/m/04rlf", "/t/dd00037"] | |
sxMYFYDNF_g | This game music features an orchestra. A string section plays a melody which is in harmony with the horn section. A choir sings in the background. The percussion plays a simple beat. During this orchestral section, a voice over the radio can be heard giving instructions. The orchestral section comes to a pause and the sound of missiles being launched are played. It ends with the sound of blasts. This song can be used in a war game. | ["game music", "orchestra music", "string section", "horn section", "voice over radio", "blasting sounds", "missiles sound", "percussion", "choir sound"] | ["Music", "Boom"] | 0 | 140 | 150 | 0 | 1 | ["/m/04rlf", "/m/07qqyl4"] |
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CREATE TABLE [musiccaps] ( [ytid] TEXT PRIMARY KEY, [url] TEXT, [caption] TEXT, [aspect_list] TEXT, [audioset_names] TEXT, [author_id] TEXT, [start_s] TEXT, [end_s] TEXT, [is_balanced_subset] INTEGER, [is_audioset_eval] INTEGER, [audioset_ids] TEXT );