musiccaps
2 rows where aspect_list contains "danger" and aspect_list contains "no vocals"
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aspect_list (array) 29 ✖
- danger · 2 ✖
- no vocals · 2 ✖
- blasts 1
- booming bass drum 1
- booming sounds 1
- chopper 1
- cinematic 1
- dangerous 1
- dark synth 1
- darl 1
- fireworks 1
- grunting 1
- gunshots 1
- helicopter sound 1
- hostile 1
- instrumental 1
- intense 1
- metal clanging 1
- no melody 1
- percussions 1
- reverb vocal sample 1
- roaring 1
- scary 1
- serious 1
- sinister 1
- siren at the end 1
- sound effects 1
- video game 1
- vigorous drumming 1
ytid ▼ | url | caption | aspect_list | audioset_names | author_id | start_s | end_s | is_balanced_subset | is_audioset_eval | audioset_ids |
---|---|---|---|---|---|---|---|---|---|---|
50QEapyTPD4 | The track is a video game soundtrack. A scary sounding synth sustains a dissonant chord that indicates danger. What seems to be an infant is sampled, the sound has reverb and distortion. There's a tension atmosphere.The overall vibe of the track is dark. | ["cinematic", "video game", "scary", "sound effects", "dark synth", "reverb vocal sample", "no vocals", "danger", "darl"] | ["Music", "Sigh", "Inside, large room or hall"] | 5 | 480 | 490 | 0 | 1 | ["/m/04rlf", "/m/07plz5l", "/t/dd00126"] | |
9iYxf1hS4Yk | This piece has no melody. Only percussion instruments can be heard in the background. The drumming is rapid and vigorous with a boomy bass drum and sounds of a helicopter, roaring, grunting,gunshots, blasts,fireworks, and clanging of metal and a siren at the end. The vibe is intense, sinister, hostile and dangerous. | ["instrumental", "no vocals", "no melody", "hostile", "dangerous", "danger", "intense", "blasts", "grunting", "serious", "hostile", "vigorous drumming", "percussions", "booming bass drum", "booming sounds", "roaring", "gunshots", "fireworks", "metal clanging", "sinister", "intense", "siren at the end", "helicopter sound", "chopper"] | ["Music", "Eruption"] | 7 | 460 | 470 | 0 | 1 | ["/m/04rlf", "/m/07pxg6y"] |
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CREATE TABLE [musiccaps] ( [ytid] TEXT PRIMARY KEY, [url] TEXT, [caption] TEXT, [aspect_list] TEXT, [audioset_names] TEXT, [author_id] TEXT, [start_s] TEXT, [end_s] TEXT, [is_balanced_subset] INTEGER, [is_audioset_eval] INTEGER, [audioset_ids] TEXT );