musiccaps
2 rows where aspect_list contains "no singer" and aspect_list contains "vibraphone"
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aspect_list (array) 20 ✖
- instrumental 2
- no singer · 2 ✖
- vibraphone · 2 ✖
- acoustic drums 1
- big band 1
- brass section 1
- charleston dance 1
- cheerful 1
- festive 1
- glockenspiel 1
- jazz 1
- kids song 1
- lively 1
- playful 1
- sleigh bells 1
- synth strings 1
- upbeat 1
- upright bass 1
- video game theme 1
- wind effect 1
ytid ▼ | url | caption | aspect_list | audioset_names | author_id | start_s | end_s | is_balanced_subset | is_audioset_eval | audioset_ids |
---|---|---|---|---|---|---|---|---|---|---|
9QYo50tFm6w | This is a video game theme that is in the style of a kids song. The main melody is being played by a vibraphone while a glockenspiel can be heard adding texture. There is a medium-to-high pitch synth string sound that joins them later on. In the background, there are sleigh bells and a wind effect to imply a winter aura. The atmosphere is playful. The piece could be included in the soundtrack of a kids cartoon or a video game. | ["video game theme", "kids song", "no singer", "instrumental", "vibraphone", "glockenspiel", "synth strings", "sleigh bells", "wind effect", "festive", "cheerful", "playful"] | ["Music", "Soundtrack music", "Happy music"] | 9 | 30 | 40 | 0 | 0 | ["/m/04rlf", "/m/0l14gg", "/t/dd00031"] | |
WmyhSRhWh3k | This is a big band jazz music piece. It is an accompaniment piece to the Charleston dance. The band consists of a wide range of brass sections, an upright bass, a jazz acoustic drum beat and a vibraphone. Sounds from the cheering crowd can be heard. The atmosphere is lively. The piece is upbeat. | ["jazz", "big band", "charleston dance", "no singer", "instrumental", "brass section", "upright bass", "acoustic drums", "vibraphone", "lively", "upbeat"] | ["Swing music", "Ska"] | 9 | 30 | 40 | 0 | 0 | ["/m/015y_n", "/m/06rqw"] |
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CREATE TABLE [musiccaps] ( [ytid] TEXT PRIMARY KEY, [url] TEXT, [caption] TEXT, [aspect_list] TEXT, [audioset_names] TEXT, [author_id] TEXT, [start_s] TEXT, [end_s] TEXT, [is_balanced_subset] INTEGER, [is_audioset_eval] INTEGER, [audioset_ids] TEXT );