musiccaps
2 rows where aspect_list contains "heavy effects" and aspect_list contains "male vocal"
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aspect_list (array) 19 ✖
- heavy effects · 2 ✖
- male vocal · 2 ✖
- trippy 2
- acoustic drums 1
- acoustic guitar 1
- autotune 1
- chill 1
- downtempo 1
- dreamy 1
- electric guitar sample 1
- electronic 1
- electronic percussion 1
- high-pitched singing 1
- house 1
- r&b 1
- remix 1
- repeated theme 1
- soul 1
- synth 1
ytid ▼ | url | caption | aspect_list | audioset_names | author_id | start_s | end_s | is_balanced_subset | is_audioset_eval | audioset_ids |
---|---|---|---|---|---|---|---|---|---|---|
MipnqUXgpOA | This is a remix of an R&B music piece. An auto-tuned male vocal is singing melodically in a minor scale at a high pitch. A fading electric guitar sample can be heard in the distance. Repeated hits of low-frequency percussion add a deepening effect to the piece. The atmosphere is very dreamy and very trippy. This piece could be used in a dream sequence at a movie or a TV show. | ["r&b", "soul", "remix", "male vocal", "high-pitched singing", "autotune", "electric guitar sample", "electronic percussion", "heavy effects", "dreamy", "trippy"] | ["Music", "Sonar"] | 9 | 240 | 250 | 0 | 1 | ["/m/04rlf", "/m/0790c"] | |
tUBTRs7Avk0 | This is an electronic/downtempo house music piece. There is a male vocalist singing melodically under heavy effects. There is a synth and an acoustic guitar playing the repeated main tune. The rhythmic background consists of an acoustic drum beat. The atmosphere is trippy. This piece could be used in the soundtrack of an animation movie, especially during vivid dream sequences. | ["electronic", "downtempo", "house", "male vocal", "heavy effects", "synth", "acoustic guitar", "repeated theme", "acoustic drums", "chill", "trippy"] | ["Funk", "Music"] | 9 | 130 | 140 | 0 | 0 | ["/m/02x8m", "/m/04rlf"] |
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CREATE TABLE [musiccaps] ( [ytid] TEXT PRIMARY KEY, [url] TEXT, [caption] TEXT, [aspect_list] TEXT, [audioset_names] TEXT, [author_id] TEXT, [start_s] TEXT, [end_s] TEXT, [is_balanced_subset] INTEGER, [is_audioset_eval] INTEGER, [audioset_ids] TEXT );