musiccaps
2 rows where aspect_list contains "low quality" and aspect_list contains "video game song"
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aspect_list (array) 17 ✖
- low quality · 2 ✖
- video game song · 2 ✖
- busy line sound effect 1
- detuned 1
- generic 1
- glitchy 1
- groovy thin bass 1
- loud gliding synth bass 1
- mellow percussions 1
- muffled kick 1
- muffled snare 1
- noisy 1
- shimmering ride 1
- sustained synth strings melody 1
- synth pad chords 1
- tinny hi hats 1
- unbalanced stereo 1
ytid ▼ | url | caption | aspect_list | audioset_names | author_id | start_s | end_s | is_balanced_subset | is_audioset_eval | audioset_ids |
---|---|---|---|---|---|---|---|---|---|---|
FE2kALvHjEU | The low quality recording features an old video game song that consists of sustained synth strings melody, mellow percussions, groovy, thin bass and synth pad chords. The recording is very noisy and the stereo image is unbalanced as it is leaning towards the left channel. It sounds a bit glitchy and slightly detuned too. | ["low quality", "noisy", "unbalanced stereo", "detuned", "glitchy", "sustained synth strings melody", "mellow percussions", "groovy thin bass", "synth pad chords", "video game song"] | ["New-age music", "Music"] | 4 | 30 | 40 | 0 | 1 | ["/m/02v2lh", "/m/04rlf"] | |
qtnE1hnCD0M | The low quality recording features a loud, gliding synth bass, muffled snare and kick hits, tinny hi hats and shimmering ride cymbals. There is a busy line sound effect and its rhythm is offbeat relative to the song. It sounds generic - like a song from a video game. | ["busy line sound effect", "muffled snare", "shimmering ride", "tinny hi hats", "loud gliding synth bass", "generic", "video game song", "low quality", "muffled kick"] | ["Sampler", "Music", "Drum machine", "Synthesizer"] | 4 | 30 | 40 | 0 | 1 | ["/m/01v1d8", "/m/04rlf", "/m/0cfdd", "/m/0l14qv"] |
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CREATE TABLE [musiccaps] ( [ytid] TEXT PRIMARY KEY, [url] TEXT, [caption] TEXT, [aspect_list] TEXT, [audioset_names] TEXT, [author_id] TEXT, [start_s] TEXT, [end_s] TEXT, [is_balanced_subset] INTEGER, [is_audioset_eval] INTEGER, [audioset_ids] TEXT );