musiccaps
2 rows where aspect_list contains "low quality" and aspect_list contains "stretched audio"
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aspect_list (array) 17 ✖
- fun 2
- happy 2
- low quality · 2 ✖
- stretched audio · 2 ✖
- addictive 1
- chiptune 1
- chiptune vocal 1
- crushed 1
- groovy piano chords 1
- high pitched female vocal 1
- inaudible 1
- kids song 1
- pop 1
- punchy "4 on the floor" kick pattern 1
- remix 1
- repetitive synth melody 1
- shimmering bells melody 1
ytid ▼ | url | caption | aspect_list | audioset_names | author_id | start_s | end_s | is_balanced_subset | is_audioset_eval | audioset_ids |
---|---|---|---|---|---|---|---|---|---|---|
5iPTcL50mvw | The low quality recording features a chiptune remix of a pop song and it consists of high pitched female vocal singing over repetitive synth melody, punchy "4 on the floor" kick pattern and shimmering bells melody at the very beginning of the loop. It sounds kind of addictive, fun and happy. The audio sounds like it was stretched. | ["low quality", "stretched audio", "pop", "high pitched female vocal", "repetitive synth melody", "punchy \"4 on the floor\" kick pattern", "shimmering bells melody", "chiptune", "remix", "fun", "happy", "addictive"] | ["Music", "Pop music", "Exciting music"] | 4 | 30 | 40 | 0 | 1 | ["/m/04rlf", "/m/064t9", "/t/dd00035"] | |
MSHbLrVlrQc | The low quality recording features a kids song that had stretched audio, caused by digital compression, and it consists of chiptune vocal singing over groovy piano chords. Other elements of the instrumental are barely audible. The sound is almost crushed, but it still sounds happy and fun. | ["stretched audio", "chiptune vocal", "groovy piano chords", "inaudible", "crushed", "low quality", "kids song", "happy", "fun"] | ["Music", "Synthetic singing"] | 4 | 30 | 40 | 0 | 1 | ["/m/04rlf", "/t/dd00006"] |
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CREATE TABLE [musiccaps] ( [ytid] TEXT PRIMARY KEY, [url] TEXT, [caption] TEXT, [aspect_list] TEXT, [audioset_names] TEXT, [author_id] TEXT, [start_s] TEXT, [end_s] TEXT, [is_balanced_subset] INTEGER, [is_audioset_eval] INTEGER, [audioset_ids] TEXT );