musiccaps
2 rows where aspect_list contains "low quality" and aspect_list contains "reverberant impact"
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aspect_list (array) 16 ✖
- low quality · 2 ✖
- reverberant impact · 2 ✖
- applause 1
- chaotic 1
- compilation 1
- glass shattering sound effect 1
- loud static sound effect 1
- male grunts sound effect 1
- male screaming 1
- manic 1
- metal hits 1
- mumbling vocal 1
- silence 1
- synth effects 1
- tv 1
- wide glass shattering sound sound effects 1
ytid ▼ | url | caption | aspect_list | audioset_names | author_id | start_s | end_s | is_balanced_subset | is_audioset_eval | audioset_ids |
---|---|---|---|---|---|---|---|---|---|---|
ba3QPheW8mI | The low quality recording features a compilation of mumbling male vocal, screaming male sound effect, glass shattering sound effects alongside metallic hits, male grunts and reverberant impact. The recording ends with the applause. In-between every single sound there is a loud static sound - which makes it sound like the channels are changing on a TV. It sounds chaotic and manic. | ["low quality", "loud static sound effect", "mumbling vocal", "male screaming", "compilation", "glass shattering sound effect", "metal hits", "tv", "applause", "reverberant impact", "male grunts sound effect", "manic", "chaotic"] | ["Music", "Breaking"] | 4 | 170 | 180 | 0 | 1 | ["/m/04rlf", "/m/07pc8lb"] | |
yi4-kGV30qs | The low quality recording features a wide glass shattering sound effects layered with some synth sound effects. At the very beginning of the loop, there is a short snippet of a reverberant impact. The bad sample quality is what makes this sound low quality overall. | ["low quality", "wide glass shattering sound sound effects", "synth effects", "silence", "reverberant impact"] | ["Silence", "Music", "Shatter"] | 4 | 60 | 70 | 1 | 1 | ["/m/028v0c", "/m/04rlf", "/m/07rn7sz"] |
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CREATE TABLE [musiccaps] ( [ytid] TEXT PRIMARY KEY, [url] TEXT, [caption] TEXT, [aspect_list] TEXT, [audioset_names] TEXT, [author_id] TEXT, [start_s] TEXT, [end_s] TEXT, [is_balanced_subset] INTEGER, [is_audioset_eval] INTEGER, [audioset_ids] TEXT );