musiccaps
2 rows where aspect_list contains "jam" and aspect_list contains "loud"
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aspect_list (array) 17 ✖
- jam · 2 ✖
- loud · 2 ✖
- acoustic drums 1
- aggressive 1
- booming 1
- crisp 1
- dance 1
- double bass 1
- drum machine 1
- electronic 1
- electronic drums 1
- instrumental 1
- medium-to-high pitch pad 1
- melodic 1
- metal drumming 1
- rapid playing 1
- repeated theme 1
ytid ▼ | url | caption | aspect_list | audioset_names | author_id | start_s | end_s | is_balanced_subset | is_audioset_eval | audioset_ids |
---|---|---|---|---|---|---|---|---|---|---|
OWbfAmrFdp8 | This is an acoustic drum jam. The drummer is playing rapidly using the double bass technique which is an iconic technique used in metal drumming. The atmosphere is loud and aggressive. This piece can be sampled for use in beat-making. | ["jam", "acoustic drums", "rapid playing", "double bass", "metal drumming", "loud", "aggressive"] | ["Drum", "Drum kit", "Drum roll", "Rimshot", "Snare drum", "Bass drum", "Percussion"] | 9 | 40 | 50 | 0 | 0 | ["/m/026t6", "/m/02hnl", "/m/02k_mr", "/m/03t3fj", "/m/06rvn", "/m/0bm02", "/m/0l14md"] | |
Uvn7waPvseo | This is an instrument showcase jam. It is an electronic music piece played on a drum machine. There is a booming electronic drum beat in the rhythmic background. There is a medium-to-high pitch melodic pad repeating the same tune. The sound of the piece is crisp and loud. This piece could be used in the soundtrack of a fast-paced video game in the arcade genre. It could also be playing in the background during breaks at a sports venue. | ["jam", "electronic", "instrumental", "drum machine", "melodic", "repeated theme", "medium-to-high pitch pad", "electronic drums", "dance", "booming", "loud", "crisp"] | ["Computer keyboard", "Music", "Musical instrument", "Drum machine", "Synthesizer"] | 9 | 30 | 40 | 0 | 1 | ["/m/01m2v", "/m/04rlf", "/m/04szw", "/m/0cfdd", "/m/0l14qv"] |
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CREATE TABLE [musiccaps] ( [ytid] TEXT PRIMARY KEY, [url] TEXT, [caption] TEXT, [aspect_list] TEXT, [audioset_names] TEXT, [author_id] TEXT, [start_s] TEXT, [end_s] TEXT, [is_balanced_subset] INTEGER, [is_audioset_eval] INTEGER, [audioset_ids] TEXT );