musiccaps
2 rows where aspect_list contains "intense" and aspect_list contains "whooshing"
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aspect_list (array) 28 ✖
- instrumental 2
- intense · 2 ✖
- whooshing · 2 ✖
- abstract 1
- amplified organ 1
- chime 1
- cymbal ride 1
- eerie 1
- electronic sounds 1
- explosions 1
- fearful 1
- ghostly 1
- grim 1
- incessant beeping 1
- minimal instrumentation 1
- rhythmic beeps 1
- scary 1
- shooting 1
- sinister 1
- slow tempo 1
- spooky 1
- static 1
- suspense 1
- unearthly 1
- video game sounds 1
- white noise 1
- wind howling 1
- wind machine 1
ytid ▼ | url | caption | aspect_list | audioset_names | author_id | start_s | end_s | is_balanced_subset | is_audioset_eval | audioset_ids |
---|---|---|---|---|---|---|---|---|---|---|
0s0Uy0-zBa0 | This music is instrumental. There is no harmony, just an incessant dissonant beep, loud explosive sound and static in the background. The sounds are of those in a video game. | ["instrumental", "static", "intense", "electronic sounds", "whooshing", "incessant beeping", "white noise", "video game sounds", "abstract", "rhythmic beeps", "shooting", "explosions"] | ["Music", "Sidetone"] | 7 | 30 | 40 | 0 | 1 | ["/m/04rlf", "/m/08p9q4"] | |
RUUZzoeVrK4 | This song is an instrumental. The tempo is slow with an amplified organ playing an intense, sinister chord, followed by a cymbal ride and howling wind produced by wind machine and a chime.. The vibe of the music is spooky, dangerous, ghostly, suspenseful, sinister, grim and scary. | ["instrumental", "slow tempo", "amplified organ", "spooky", "scary", "sinister", "ghostly", "fearful", "suspense", "grim", "eerie", "unearthly", "whooshing", "minimal instrumentation", "wind machine", "chime", "cymbal ride", "wind howling", "intense", "sinister", "amplified organ"] | ["Brass instrument", "Music", "Musical instrument", "Orchestra", "Classical music"] | 7 | 20 | 30 | 0 | 1 | ["/m/01kcd", "/m/04rlf", "/m/04szw", "/m/05pd6", "/m/0ggq0m"] |
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CREATE TABLE [musiccaps] ( [ytid] TEXT PRIMARY KEY, [url] TEXT, [caption] TEXT, [aspect_list] TEXT, [audioset_names] TEXT, [author_id] TEXT, [start_s] TEXT, [end_s] TEXT, [is_balanced_subset] INTEGER, [is_audioset_eval] INTEGER, [audioset_ids] TEXT );