musiccaps
2 rows where aspect_list contains "game music" and aspect_list contains "no percussion"
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aspect_list (array) 17 ✖
- game music · 2 ✖
- no percussion · 2 ✖
- blasting sounds 1
- door opening sound 1
- fireball sounds 1
- instrumental 1
- loud bass 1
- low quality recording 1
- no other instruments 1
- no voices 1
- sound of fire 1
- sound of running 1
- sound of water falling 1
- squeaky sound 1
- staccato strings 1
- stringed instrument 1
- thundering sounds 1
ytid ▼ | url | caption | aspect_list | audioset_names | author_id | start_s | end_s | is_balanced_subset | is_audioset_eval | audioset_ids |
---|---|---|---|---|---|---|---|---|---|---|
h542YbZuwkQ | This song is from a game. This clip starts with the sound of fireballs. This is followed by distant blasting sounds. A stringed instrument plays chords at a high pitch. There is no percussion in this song. There are no other instruments in this clip. | ["game music", "sound of fire", "fireball sounds", "no percussion", "blasting sounds", "stringed instrument", "thundering sounds", "no other instruments"] | ["Music", "Eruption", "Outside, rural or natural"] | 0 | 60 | 70 | 0 | 1 | ["/m/04rlf", "/m/07pxg6y", "/t/dd00129"] | |
iQfPmJ19ZUc | This is a song from a game. It features the main melody being played by a wind instrument. Stringed instruments play staccato notes in the background. The sound of a person running can be heard. The sound of running water is playing. A door is being opened and a squeaky sound is heard when the door is closed. There is no percussion in this song and no voices. The bass notes are loud and unclear. The quality of this recording is low. This is an instrumental song. | ["game music", "sound of running", "staccato strings", "door opening sound", "sound of water falling", "no percussion", "low quality recording", "loud bass", "instrumental", "no voices", "squeaky sound"] | ["Music", "Thunk"] | 0 | 450 | 460 | 1 | 1 | ["/m/04rlf", "/m/07rrh0c"] |
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CREATE TABLE [musiccaps] ( [ytid] TEXT PRIMARY KEY, [url] TEXT, [caption] TEXT, [aspect_list] TEXT, [audioset_names] TEXT, [author_id] TEXT, [start_s] TEXT, [end_s] TEXT, [is_balanced_subset] INTEGER, [is_audioset_eval] INTEGER, [audioset_ids] TEXT );