musiccaps
2 rows where aspect_list contains "blasting sounds" and aspect_list contains "game music"
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aspect_list (array) 15 ✖
- blasting sounds · 2 ✖
- game music · 2 ✖
- choir sound 1
- fireball sounds 1
- horn section 1
- missiles sound 1
- no other instruments 1
- no percussion 1
- orchestra music 1
- percussion 1
- sound of fire 1
- string section 1
- stringed instrument 1
- thundering sounds 1
- voice over radio 1
ytid ▼ | url | caption | aspect_list | audioset_names | author_id | start_s | end_s | is_balanced_subset | is_audioset_eval | audioset_ids |
---|---|---|---|---|---|---|---|---|---|---|
h542YbZuwkQ | This song is from a game. This clip starts with the sound of fireballs. This is followed by distant blasting sounds. A stringed instrument plays chords at a high pitch. There is no percussion in this song. There are no other instruments in this clip. | ["game music", "sound of fire", "fireball sounds", "no percussion", "blasting sounds", "stringed instrument", "thundering sounds", "no other instruments"] | ["Music", "Eruption", "Outside, rural or natural"] | 0 | 60 | 70 | 0 | 1 | ["/m/04rlf", "/m/07pxg6y", "/t/dd00129"] | |
sxMYFYDNF_g | This game music features an orchestra. A string section plays a melody which is in harmony with the horn section. A choir sings in the background. The percussion plays a simple beat. During this orchestral section, a voice over the radio can be heard giving instructions. The orchestral section comes to a pause and the sound of missiles being launched are played. It ends with the sound of blasts. This song can be used in a war game. | ["game music", "orchestra music", "string section", "horn section", "voice over radio", "blasting sounds", "missiles sound", "percussion", "choir sound"] | ["Music", "Boom"] | 0 | 140 | 150 | 0 | 1 | ["/m/04rlf", "/m/07qqyl4"] |
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CREATE TABLE [musiccaps] ( [ytid] TEXT PRIMARY KEY, [url] TEXT, [caption] TEXT, [aspect_list] TEXT, [audioset_names] TEXT, [author_id] TEXT, [start_s] TEXT, [end_s] TEXT, [is_balanced_subset] INTEGER, [is_audioset_eval] INTEGER, [audioset_ids] TEXT );