musiccaps
2 rows where aspect_list contains "digital bass" and aspect_list contains "energetic"
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aspect_list (array) 13 ✖
- digital bass · 2 ✖
- energetic · 2 ✖
- digital drums 1
- dog barking sample 1
- drum&bass 1
- electronic drums 1
- fast tempo 1
- progressive house 1
- riser 1
- synth lead sound 1
- synthesizer sounds 1
- tension building 1
- uptempo 1
ytid ▼ | url | caption | aspect_list | audioset_names | author_id | start_s | end_s | is_balanced_subset | is_audioset_eval | audioset_ids |
---|---|---|---|---|---|---|---|---|---|---|
MVBQrBAXgw4 | This audio contains a very present kick on every beat. A synth bass is playing an arpeggio melody along with a synth lead sound playing in a higher pitch rising up in pitch. Then a riser sound also rises in pitch. Then the music stops and you can hear glass breaking. This song may be playing in a techno club. | ["progressive house", "digital drums", "synth lead sound", "digital bass", "riser", "uptempo", "energetic", "tension building"] | ["Electronic music", "House music", "Music", "Shatter"] | 6 | 370 | 380 | 0 | 0 | ["/m/02lkt", "/m/03mb9", "/m/04rlf", "/m/07rn7sz"] | |
lymmNwQA0WA | This song contains a fast drum&bass drum that gets supported by a bass and a synthlead sound on top of it. Both play the same melody. Some different samples get drowned in. They sound like dog-barks that have been processed with effects and a lower bitrate. In the background different sound-effects are rising up in pitch. This song sounds hectic and energetic. This song may be playing in a dance club. | ["drum&bass", "electronic drums", "digital bass", "dog barking sample", "synthesizer sounds", "fast tempo", "energetic"] | ["Music", "Techno", "Trance music", "Ping", "Dubstep", "Electronic dance music"] | 6 | 30 | 40 | 0 | 1 | ["/m/04rlf", "/m/07gxw", "/m/07lnk", "/m/07qwdck", "/m/07s72n", "/m/08cyft"] |
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CREATE TABLE [musiccaps] ( [ytid] TEXT PRIMARY KEY, [url] TEXT, [caption] TEXT, [aspect_list] TEXT, [audioset_names] TEXT, [author_id] TEXT, [start_s] TEXT, [end_s] TEXT, [is_balanced_subset] INTEGER, [is_audioset_eval] INTEGER, [audioset_ids] TEXT );