musiccaps
2 rows where aspect_list contains "electronic sounds" and aspect_list contains "video game music"
This data as json, CSV (advanced)
aspect_list (array) 17 ✖
- electronic sounds · 2 ✖
- video game music · 2 ✖
- fast tempo 1
- horns 1
- incessant grunting 1
- instrumental 1
- intense 1
- low audio quality 1
- male talking 1
- pig grunting 1
- recorded on phone 1
- shooting 1
- strings 1
- synthesiser arrangements 1
- toy 1
- two unrelated audios 1
- wind sound 1
ytid ▼ | url | caption | aspect_list | audioset_names | author_id | start_s | end_s | is_balanced_subset | is_audioset_eval | audioset_ids |
---|---|---|---|---|---|---|---|---|---|---|
IF-77lLlMzE | This music is video game background music. The tempo is fast with aggressive synth articulation and electronic sounds like shooting and crashing . There is also a superimposed sound of a toy pig grunting incessantly with a man talking in the background. | ["instrumental", "fast tempo", "video game music", "shooting", "synthesiser arrangements", "electronic sounds", "pig grunting", "toy", "male talking", "incessant grunting", "two unrelated audios", "intense"] | ["Music", "Quack", "Oink"] | 7 | 30 | 40 | 0 | 1 | ["/m/04rlf", "/m/07qdb04", "/t/dd00018"] | |
zR4ebAuqy8w | The music excerpt sounds as if it was recorded with a low-quality phone and so the quality of the audio is also low. A repeating melody is being played by horns from an orchestra ensemble. Strings can be heard providing harmonic context. Wind sounds as well as electronic and video game sounds can be heard in the background. It sounds as if the atmosphere is tense and a fight is going on. | ["video game music", "recorded on phone", "low audio quality", "wind sound", "electronic sounds", "horns", "strings"] | ["Music", "Television"] | 2 | 30 | 40 | 1 | 1 | ["/m/04rlf", "/m/07c52"] |
Advanced export
JSON shape: default, array, newline-delimited, object
CREATE TABLE [musiccaps] ( [ytid] TEXT PRIMARY KEY, [url] TEXT, [caption] TEXT, [aspect_list] TEXT, [audioset_names] TEXT, [author_id] TEXT, [start_s] TEXT, [end_s] TEXT, [is_balanced_subset] INTEGER, [is_audioset_eval] INTEGER, [audioset_ids] TEXT );