musiccaps
2 rows where aspect_list contains "electronic" and aspect_list contains "trippy"
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aspect_list (array) 16 ✖
- chill 2
- electronic · 2 ✖
- trippy · 2 ✖
- acoustic drums 1
- acoustic guitar 1
- ambient synth 1
- downtempo 1
- electric guitar 1
- electronic drums 1
- heavy effects 1
- house 1
- instrumental 1
- lounge 1
- male vocal 1
- repeated theme 1
- synth 1
ytid ▼ | url | caption | aspect_list | audioset_names | author_id | start_s | end_s | is_balanced_subset | is_audioset_eval | audioset_ids |
---|---|---|---|---|---|---|---|---|---|---|
rgWm0-a0kAo | This is an instrumental lounge music piece. There is a vague melody with reverberations of an ambient synth and occasional chord strumming from an electric guitar. The electronic drum hits are spread out at a low tempo. The general feeling of this song is chill yet also trippy at the same time. This piece could be used in a technological device release video. It could also be used in scenery shots in a movie or a TV show. | ["instrumental", "electronic", "lounge", "ambient synth", "electric guitar", "electronic drums", "chill", "trippy"] | ["New-age music", "Music", "Electronica"] | 9 | 30 | 40 | 1 | 1 | ["/m/02v2lh", "/m/04rlf", "/m/0m0jc"] | |
tUBTRs7Avk0 | This is an electronic/downtempo house music piece. There is a male vocalist singing melodically under heavy effects. There is a synth and an acoustic guitar playing the repeated main tune. The rhythmic background consists of an acoustic drum beat. The atmosphere is trippy. This piece could be used in the soundtrack of an animation movie, especially during vivid dream sequences. | ["electronic", "downtempo", "house", "male vocal", "heavy effects", "synth", "acoustic guitar", "repeated theme", "acoustic drums", "chill", "trippy"] | ["Funk", "Music"] | 9 | 130 | 140 | 0 | 0 | ["/m/02x8m", "/m/04rlf"] |
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CREATE TABLE [musiccaps] ( [ytid] TEXT PRIMARY KEY, [url] TEXT, [caption] TEXT, [aspect_list] TEXT, [audioset_names] TEXT, [author_id] TEXT, [start_s] TEXT, [end_s] TEXT, [is_balanced_subset] INTEGER, [is_audioset_eval] INTEGER, [audioset_ids] TEXT );