musiccaps
2 rows where aspect_list contains "electro" and aspect_list contains "synth bass"
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aspect_list (array) 17 ✖
- electro · 2 ✖
- synth bass · 2 ✖
- catchy 1
- dance 1
- dark 1
- digital drums 1
- electronic drums 1
- energetic 1
- house 1
- industrial 1
- lead synth 1
- medium tempo 1
- pad 1
- repeated theme 1
- simple 1
- sound effects 1
- synth melody 1
ytid ▼ | url | caption | aspect_list | audioset_names | author_id | start_s | end_s | is_balanced_subset | is_audioset_eval | audioset_ids |
---|---|---|---|---|---|---|---|---|---|---|
Ca3b8qNUbsk | A digital drum is full of little percussive and industrial sounding elements that are spread across the sides of the speakers. A synth bass with delay is playing a dark bassline along with a synth pluck melody in the higher register. This song may be playing in a dark movie scene. | ["electro", "dark", "industrial", "digital drums", "synth bass", "synth melody", "medium tempo"] | ["Sampler", "Drum and bass", "Music", "Techno", "Electronica"] | 6 | 30 | 40 | 0 | 1 | ["/m/01v1d8", "/m/0283d", "/m/04rlf", "/m/07gxw", "/m/0m0jc"] | |
IYtQfDsFVfA | This is a house music piece. It has a fuzzy synth lead playing the main melody while there is a medium-to-high pitch pad playing an arpeggio. There is a fuzzy synth bass in the background. A loud electronic drum beat provides the rhythmic background. There is a constant crowd cheering effect giving the impression of the piece being performed live. The atmosphere is energetic. This piece can be played at nightclubs and EDM venues. | ["dance", "electro", "house", "lead synth", "synth bass", "electronic drums", "pad", "sound effects", "repeated theme", "simple", "catchy", "energetic"] | ["Music", "Trance music", "Electronic dance music", "Dance music"] | 9 | 30 | 40 | 0 | 1 | ["/m/04rlf", "/m/07lnk", "/m/08cyft", "/m/0ggx5q"] |
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CREATE TABLE [musiccaps] ( [ytid] TEXT PRIMARY KEY, [url] TEXT, [caption] TEXT, [aspect_list] TEXT, [audioset_names] TEXT, [author_id] TEXT, [start_s] TEXT, [end_s] TEXT, [is_balanced_subset] INTEGER, [is_audioset_eval] INTEGER, [audioset_ids] TEXT );