musiccaps
2 rows where aspect_list contains "electro" and aspect_list contains "groovy buzzy synth bass"
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aspect_list (array) 14 ✖
- electro · 2 ✖
- energetic 2
- groovy buzzy synth bass · 2 ✖
- low quality 2
- 4 on the floor kick 1
- digital 1
- echoing male vocal 1
- filter effect 1
- groovy 1
- punchy "4 on the floor" kick 1
- punchy snare 1
- reverberant down sweep 1
- shimmering hi hats 1
- wide mellow high pitched sound effects 1
ytid ▼ | url | caption | aspect_list | audioset_names | author_id | start_s | end_s | is_balanced_subset | is_audioset_eval | audioset_ids |
---|---|---|---|---|---|---|---|---|---|---|
1IMi7yfZVVM | The low quality recording features a groovy buzzy synth bass with a filter effect on it, followed by punchy "4 on the floor" kick pattern, shimmering hi hats, wide mellow high pitched sound effect and echoing male vocal singing over it. It sounds energetic and groovy. | ["low quality", "groovy buzzy synth bass", "echoing male vocal", "punchy \"4 on the floor\" kick", "electro", "shimmering hi hats", "wide mellow high pitched sound effects", "filter effect", "energetic", "groovy"] | ["Music", "Exciting music"] | 4 | 40 | 50 | 0 | 0 | ["/m/04rlf", "/t/dd00035"] | |
CLx4iYWSB1c | The low quality recording features an electro song that consists of a "4 on the floor" kick pattern, groovy, buzzy synth bass and a reverberant down sweep at the very beginning of the loop. It sounds energetic and very digital - like something you would hear in old video games. | ["groovy buzzy synth bass", "4 on the floor kick", "punchy snare", "reverberant down sweep", "electro", "low quality", "energetic", "digital"] | ["Drum and bass", "Music", "Dubstep", "Electronic dance music", "Dance music", "Electronica"] | 4 | 0 | 10 | 0 | 1 | ["/m/0283d", "/m/04rlf", "/m/07s72n", "/m/08cyft", "/m/0ggx5q", "/m/0m0jc"] |
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CREATE TABLE [musiccaps] ( [ytid] TEXT PRIMARY KEY, [url] TEXT, [caption] TEXT, [aspect_list] TEXT, [audioset_names] TEXT, [author_id] TEXT, [start_s] TEXT, [end_s] TEXT, [is_balanced_subset] INTEGER, [is_audioset_eval] INTEGER, [audioset_ids] TEXT );