musiccaps
2 rows where aspect_list contains "computer sounds" and aspect_list contains "eerie"
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aspect_list (array) 24 ✖
- computer sounds · 2 ✖
- eerie · 2 ✖
- alien invasion 1
- background sound effects 1
- bad signals 1
- bizarre 1
- booming explosions tones 1
- chaotic atmosphere 1
- computer signal tones 1
- electronic 1
- glitch tones 1
- haunted 1
- haunted space ship 1
- machine whirring 1
- no music 1
- no rhythm 1
- noise 1
- scary 1
- sci-fi tv show 1
- scientific exposition 1
- scraping noises 1
- sound effects 1
- space travel 1
- white noise 1
ytid ▼ | url | caption | aspect_list | audioset_names | author_id | start_s | end_s | is_balanced_subset | is_audioset_eval | audioset_ids |
---|---|---|---|---|---|---|---|---|---|---|
WhNun_U3cRU | The sounds are background sound elements of a sci-fi tv show. There is no tempo, there are a collection of sounds like machine whirring, computer signal beeps, boomy explosion sounds, white noise, bad signal tones and glitchy noises. The music is chaotic like an alien invasion. This is background sound effects for a science fiction tv show. | ["white noise", "bad signals", "booming explosions tones", "background sound effects", "computer signal tones", "haunted space ship", "glitch tones", "computer sounds", "no music", "chaotic atmosphere", "scientific exposition", "eerie", "haunted", "scary", "machine whirring", "space travel", "alien invasion", "scraping noises", "sci-fi tv show", "space travel", "no rhythm"] | ["Music", "White noise"] | 1 | 30 | 40 | 0 | 1 | ["/m/04rlf", "/m/0chx_"] | |
dql-sQqgVXI | There is a high-pitched computer-like sound effect in the piece. It gives this cold, uneasy feeling. It could be used in a cyberpunk video game or a dystopian movie. | ["noise", "sound effects", "computer sounds", "electronic", "eerie", "bizarre"] | ["Music", "Sonar"] | 9 | 10 | 20 | 0 | 1 | ["/m/04rlf", "/m/0790c"] |
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CREATE TABLE [musiccaps] ( [ytid] TEXT PRIMARY KEY, [url] TEXT, [caption] TEXT, [aspect_list] TEXT, [audioset_names] TEXT, [author_id] TEXT, [start_s] TEXT, [end_s] TEXT, [is_balanced_subset] INTEGER, [is_audioset_eval] INTEGER, [audioset_ids] TEXT );