musiccaps
2 rows where aspect_list contains "dub" and aspect_list contains "energetic"
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aspect_list (array) 18 ✖
- dub · 2 ✖
- energetic · 2 ✖
- aggressive 1
- bass guitar 1
- chaotic 1
- distorted electric guitar 1
- energetic drums 1
- fast tempo 1
- flat male vocal 1
- groovy bass 1
- instrumental 1
- live performance 1
- loud acoustic drums 1
- low quality 1
- noisy 1
- offbeat guitar melody 1
- punk rock 1
- violent 1
ytid ▼ | url | caption | aspect_list | audioset_names | author_id | start_s | end_s | is_balanced_subset | is_audioset_eval | audioset_ids |
---|---|---|---|---|---|---|---|---|---|---|
JN_VJCJhC4Y | The low quality recording features a live performance of dub song manically rapped by flat male vocals, followed by energetic drums, groovy bass and offbeat key chords. The recording is noisy and chaotic a bit, as it is probably recorded with a phone. | ["low quality", "dub", "noisy", "live performance", "energetic", "offbeat guitar melody", "energetic drums", "flat male vocal", "chaotic", "groovy bass"] | ["Music", "Music of Latin America"] | 4 | 30 | 40 | 0 | 1 | ["/m/04rlf", "/m/0g293"] | |
JpMHnsdsCiY | This is an instrumental punk rock/dub music piece. There is a distorted electric playing the main tune with a bass guitar in the background. The rhythmic background consists of a loud and rapid acoustic drum beat. The atmosphere is aggressive. This piece could be used in the soundtrack of a violent video game. | ["punk rock", "dub", "instrumental", "distorted electric guitar", "bass guitar", "loud acoustic drums", "fast tempo", "aggressive", "energetic", "violent"] | ["Cymbal", "Drum", "Drum kit", "Drum roll", "Hi-hat", "Rimshot", "Snare drum", "Bass drum", "Percussion"] | 9 | 0 | 10 | 0 | 0 | ["/m/01qbl", "/m/026t6", "/m/02hnl", "/m/02k_mr", "/m/03qtq", "/m/03t3fj", "/m/06rvn", "/m/0bm02", "/m/0l14md"] |
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CREATE TABLE [musiccaps] ( [ytid] TEXT PRIMARY KEY, [url] TEXT, [caption] TEXT, [aspect_list] TEXT, [audioset_names] TEXT, [author_id] TEXT, [start_s] TEXT, [end_s] TEXT, [is_balanced_subset] INTEGER, [is_audioset_eval] INTEGER, [audioset_ids] TEXT );