musiccaps
2 rows where aspect_list contains "distorted electric guitar" and aspect_list contains "speed metal"
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aspect_list (array) 18 ✖
- distorted electric guitar · 2 ✖
- speed metal · 2 ✖
- acoustic drums 1
- aggressive 1
- bass guitar 1
- complex 1
- cover 1
- guitar solo 1
- instrumental 1
- keyboard 1
- loud 1
- poor quality 1
- power metal 1
- progressive metal 1
- rapid 1
- shredding 1
- upbeat 1
- violent 1
ytid ▼ | url | caption | aspect_list | audioset_names | author_id | start_s | end_s | is_balanced_subset | is_audioset_eval | audioset_ids |
---|---|---|---|---|---|---|---|---|---|---|
DYp8940tHso | This is the guitar cover of a speed metal/progressive metal piece. The distorted electric guitar is playing a solo. There is a rapid and complex procession of notes in the solo which is played by the shredding technique. There is a loud and violent atmosphere to the recording. The quality is quite poor since the recording is a bit dated. | ["cover", "speed metal", "progressive metal", "instrumental", "distorted electric guitar", "guitar solo", "shredding", "complex", "rapid", "violent", "poor quality"] | ["Heavy metal", "Music", "Rock music"] | 9 | 0 | 10 | 0 | 0 | ["/m/03lty", "/m/04rlf", "/m/06by7"] | |
mwwnfWgV_5U | This is a power metal/speed metal music piece. The melody is being performed by the distorted electric guitar and the keyboard while the bass guitar is playing in the background. The rhythmic background consists of a loud metal acoustic drum beat. The atmosphere is aggressive and upbeat. This music would suit perfectly in the soundtrack of an adventure video game. It could also work well in the soundtrack of an action-filled cartoon series. | ["power metal", "speed metal", "distorted electric guitar", "keyboard", "bass guitar", "acoustic drums", "loud", "aggressive", "upbeat"] | ["Heavy metal", "Music", "Rock music", "Angry music"] | 9 | 160 | 170 | 0 | 0 | ["/m/03lty", "/m/04rlf", "/m/06by7", "/t/dd00036"] |
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CREATE TABLE [musiccaps] ( [ytid] TEXT PRIMARY KEY, [url] TEXT, [caption] TEXT, [aspect_list] TEXT, [audioset_names] TEXT, [author_id] TEXT, [start_s] TEXT, [end_s] TEXT, [is_balanced_subset] INTEGER, [is_audioset_eval] INTEGER, [audioset_ids] TEXT );